mattpilot -> RE: Give me a guide on aircraft design. (1/3/2022 10:12:56 AM)
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Divide the Pressure (in bar) by the gravity. If the number is > 1, Aircraft are viable. Otherwise they are not and should be avoided. I've seen this a few times now and it somehow never rung true for me. Sure, initially aircraft range suck (like 4-6) but with some research and Applied Science stuff i've never failed to get 25 and 33 range aircraft. The best always seem to be thopter designs. I usually end up spending way more time on trying different combos, and eventually you'll get one that works. Having a too big engine that guzzles to much fuel will reduce range - so biggest engine is never the best engine. Wing size seems to allow bigger payloads and reduce required take off speed. So at the end of a proposed design, see how much extra air/ground-speed you have. You might be able to take smaller wings (or see that you need to increase the wings to meet the takeoff speed requirement). Just start out with a simnple design and light weapons, and see how far you can push it before you say its unviable. Initially i go for helicopters when i can, because building airbases is for suckers (j'k ;-)) and airplanes never really does it with the limited range. When thopters become available, i go for those. Typically i always only have anti-armour aircraft to help against the insane amount of tanks the AI sends. I've never had the AI build airplanes.. hoping one of them will this game :-).
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