vege1 -> Combat odds manually (1/3/2022 1:25:02 PM)
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I have had this situation that I had known that the enemy unit in the hex is most likely an armoured battalion (I was 95% sure as I had seen it there in the previous turn). However, the enemy was sitting in a heavy forest tile and I was not able to gather sufficient recon to reveal the unit this turn (I just saw the question mark in the unit card). I wanted to move the enemy away from the hex, so I planned for an attack. My combat odds for an attack from three sides supported by antitank guns and hetzers were 8:1 in my favor. So, I launched the attack, as I was confident with those odds. The result was a complete disaster, 400 men lost and not a single tank taken out. I realized that the game probably gave me those odds as if I was going to fight a basic infantry unit. So, I got this idea that could it be possible to manually set the enemy type/strength when the enemy unit is not recognized to estimate the combat odds more accurately? Like nothing too fancy, but just pick a standard unit type from a few possible ones and then input the combat strength (of course kampfgruppen could not really be well estimated, but just telling the game that it is an armoured unit not infantry would already help). This would be useful for situation when you can make an educated guess about the enemy forces, but the game gives you unrealistic combat odds, as it does not share the same information as you do as a player.
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