adam4lexander -> Is there a more detailed explanation for ground combat system? (1/6/2022 3:46:06 AM)
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Hello. I picked up War In The East 2 a couple of weeks ago. It's the first game Ive played in the Gary Grigsby series. I'm enjoying it but something that's bugging me is the mystery of what happens during ground combat. I've viewed the detail screens in the battle report and read the relevant sections of the manual in detail. They give hints to what is going on, but still leave so many questions. This is specifically about the combat system where elements take shots at each other at decreasing ranges. Are there any resources that explains it in more detail? Some specific questions I have: - When an element is activated at some range and fires, will all elements of that type fire all weapons from that range? Or is this the indicated range they start firing, but will continue firing at closer ranges? - How do elements choose their targets? Will a heavy gun prioritize firing at heavy targets or does it fire at targets randomly? - If I face an army of light tanks and heavy tanks, and my anti-tank guns begin firing at a range that will destroy light tanks but not heavy, will that mean all elements of this type in the battle will only fire from this range and only hope to hit the light ones? - Tanks have armour scores listed for Front, Side and Top. In what conditions are the sides chosen to determine damage? If I attack a tank army from multiple sides during a Planned Attack will there be a higher proportion of side-armour attacks? - Weapons have 3 different penetration scores: Pen, HEAT and HVAP. How are these scores compared to the armour on a tank to determine damage? - Weapons also have an Anti-Armour efficiency score. What is this used for and how does it relate to the penetration scores above? Some weapons such as the Bazooka seem to have a high Penetration score (80) but an AArm score of 0. Does this mean its good against armour or not? That's a lot of questions so I'll stop there. If anyone can shed some light it would be highly appreciated. There's so much detail on all the equipment and weapons in-game that its a shame its not clear how they affect the simulation.
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