xhoel -> Please change unit rebuilds (1/7/2022 12:27:43 PM)
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Playing VtB vs Gunnulf, and noticed something that is extremely annoying and that I think should be changed: Unit rebuilds. There is currently no way for players to prevent shell units that arrive in the reserve from receiving replacements. As a result, these units arrive in the Reserve set to refit by the game itself and hoard all the manpower and equipment that is available and that you as the player may have needed elsewhere. This should not be the case: rebuild shell units should arrive to the reserve with their status set not on refit and with their Max TOE lowered at 0. This would give the player the ability to decide when to start rebuilding these units and would allow them to distribute the resources when and how they see fit. Here is an example from T10: The Axis produce around 20.000 men a turn and get 5.000 back from disabled. On T10 I got 3 shell regiments in the AR and they received 11.500 men as replacements, almost half of my weekly production. It is mid March 1945, these units will never be deployed to the field and I plan on disbanding them and never reforming them. Yet the game forces my hand and just took around 12.000 men from me that my units in the field desperately need but arent getting because of this. [img]https://i.imgur.com/3dkHqq1.jpg[/img] And this only gets worse from there since on T11 I got 7 shell units which took up 43.5k men and 646 guns, basically not only hoarding up all of the production for the week but also whatever was left in the pool. And there are more shell units coming in the next few weeks: [img]https://i.imgur.com/bfu3rnD.jpg[/img] [img]https://i.imgur.com/RJp14Xy.jpg[/img] Before anyone comments that I should just disband these units: I will, but this still doesnt fix the problem of timing or the game taking resources from me that I should be able to use where they are most needed. These are the most important weeks of the Soviet offensive and the game is hamstringing me from managing whatever is left of the Wehrmacht. It is extremely annoying. I can imagine that this is an issue in all scenarios but its real impact is shown in scenarios such as VtB where the resources are minimal. As a second point: please change the designation for arriving shell units to "Rebuild" instead of "Reinforcement". It is misleading and forces me to add the filter 0 men to see what units are actually shells.
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