RE: Urban terrain combat balance (Full Version)

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Stamb -> RE: Urban terrain combat balance (2/4/2022 7:49:23 AM)

I dont know answer for your question but current issue is a big one, as typically VP locations are urban areas, and where there should be a hold - there is a route. That is why applying heavy urban/cities combat mechanics is a good temporary fix. I hope dev team is working on this issue.




Shadak -> RE: Urban terrain combat balance (2/8/2022 3:36:18 PM)

I did couple of urban tests and all of them had strange results as mentioned here. Not that the result itself is particularly strange but compared to City and then clear terrains it defonitely was. Both normal and beta patch. Would be awesome to get this looked at as its quite immersion breaking.




ToxicThug11 -> RE: Urban terrain combat balance (2/10/2022 5:50:40 AM)


quote:

ORIGINAL: xhoel


quote:

ORIGINAL: loki100


exactly, with the type of comments above, this thread is better locked before someone goes too far (& I think there are too many insults already from people who really should know better)


Dont fall off your high horse ;)

Thread doesnt need to be locked as it kills the discussion that was productive before certain people chipped in. I wont be commenting anymore so no need to worry.

Your posts are a pleasure to read and are a breath of fresh air. You would think these guys are still on Stalin's payroll.




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