tyronec -> RE: I will show you fear in a handful of dust. HLYA (G) vs ZOVS (R) (1/31/2022 10:21:33 AM)
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quote: ORIGINAL: DesertedFox quote: ORIGINAL: HardLuckYetAgain Zovs and I have decided to remove all motorization from this game. I am not a fan of motorization especially for the Soviets in 41. However, it does seem from various AARs the Germans need some help in 41 to apply more pressure on the Russians. Your banning of it would indicate you feel the Germans can do well in 41 without it. Is that correct? I am banning it because it would destroy a good game beyond repair after execution the way I was going to execute motorization. I have always been an advocate for motorization to "not" be in the game at all. I allowed it in this game to show just what a German could do with it. I just could not bring myself to do this to fruition in this game. So I had it banned before the game went to "sh*t" because of it, I did write about this ad nauseam in my early posts when the game came out. I personally don't feel I myself need motorization to be effective or do well in 41 at all. On top of that I am also slow playing my advance on my confidence level of what a German player can do. Now having said this it really boils down to the skill level of the German player vs the Soviet. Knowing the rules and all the idiosyncrasies in the manual does not make a good ground commander. It is an innate ability while also this skill being learned from experience. I feel that is what is being learned by the German player at this phase of the game since with Germany, as I have always said, is about doing the most with the least. btw Soviet can't motorize in 41 any longer, pretty sure it was taken out. I would agree with this and we have done the same in our game. The balance between the two sides is very fine during the early moves; and how far Axis can progress before the Soviet resistance stiffens has a major impact on the rest of the game. There is something of an avalanche effect, Axis make some more progress in the first few turns and it helps them a lot and damages the Soviets severely. So spending some APs and trucks to ship a few infantry divisions forwards each turn (and possibly T2 might be the best turn to do it as there is converted terrain to advance through) is going to have a major impact. I don't know how much, you would need to play out a few games with the same players to get a real grasp on it, but it doesn't feel right to me.
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