Rosseau -> RE: Effects of steady artillery use/fire? (1/13/2022 3:58:22 AM)
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ORIGINAL: JacquesDeLalaing Afaik: 1) Vigor is reduced by 5 if your unit has actively fired the previous turn (manual p. 49). Vigor is the cap on your unit's readiness, which is very important in fire actions. Each point that your unit lacks in readiness gives -1% fire power. 2) The loss of entrenchment of the target unit is limited to 33% (of its entrenchment at the start of the turn; or after it being forced to retreat by close combat). So concerning entrenchment loss, there are diminishing returns. 3) There is no "max attacked" malus for artillery fire. No diminishing returns here. 4) What might be confusing is that if an indirect fire element has direct LOS on the target, it receives a significant boost to its fire power (+1% fire power for each percetnage point LOS). That being said, I think artillery is best reserved for intercept fire. The disruptive power particularly against non-armored units is massive (enemy unit loses its AP!). I only use artillery actively if I have to assault a strong position or if a tempting target of opportunity springs up (incautious enemy stopping a unit non-entrenched in the open...). The information listed above is really shaking up the way I've been (thinking) of using artillery and the intercept fire functions. Typically, I've been blasting away using one large bombardment, while pretty much ignoring the specific intercept fire orders for individual units, partially due to avoiding too much micromanagement. This may be acceptable when playing against the AI, but not vs. another human. I do find when you click that right mouse button over an enemy to enter the combat set-up screen and see a long list of "Eligible Forces" one needs to be very selective (obviously) and also "know" the characteristics of each unit to bring into the combat. For example, the unit with full LOS that's going to hit hardest. You see the positive difference in the data when that unit is added to the attack, but you really don't "know" it's because it has great LOS unless you have consulted a previous screen. Then you have readiness to consider, and more.
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