Laurenz -> RE: China (1/12/2022 7:19:26 PM)
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A nice game design work around could be to reduce the experience on the Japanese armies (humans can use them very well AI cant) and give them on level of range on their planes. This would allow the Japanese to attack all major objectives in China with their carriers, but fall short of Chungking, which is a major tipping point making up ~1/3 of the Chinese MPP production at the time (with the mine and city directly behind it). This is assuming doubble chitting long range, so there should be around half a year of range 7 on the carriers, before they need to go attack the USA end of 41/beginning of 42). This could give the Japanese a strong but limited tool to reach inital objectives, while allowing counterplay, and beeing limited, so that Japan cannot just break China without investing into it. Potential problems: -) might be ahistoric -) could have a strong impact in the war in the pacific -) carriers might not be a sufficent replacement for the army experience on its own
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