zgrssd -> RE: Logistics Refocusing (1/16/2022 10:32:42 AM)
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I start at the lowest tech level with only one zone. I consider starting with the lowest techlevel a hardmode. If you are still having issues learning the game, you realy should not be adding more issues by starting with such a low TL. quote:
When there are mountains or other rough terrain, sometimes the truck lines get a little long. This problem can usually be solved by 'building more' but I am looking for the cleanest and most efficient solution - especially if it creates assets that may need to be mothballed later. If there is not other way, you can run the supply line through mountains, over dirt roads. If you have to build something in hard terran, dirt roads are the most affordable. But if you have to do that, you propably need a few levels of truckstation in the middle just to make sure it runs smooth. Another option is to make a second SHQ. If you could get at least food produced on the "right" side of hte mountains or gap, that is quite a bit of logistics worry less. However, you will propably have to manually transfer ammo, IP, Metals and hte like to the 2nd SHQ. Which is a lot of extra work, and why I generally advise against it. quote:
Question 2 was not about refocusing at a supply depot. It was about what happens at the truck station beyond the supply depot and if 'injection' there will allow the supplies to flow all the way to the destination. I am not sure I quite understand the question. The supply depot will affect each supply runner seperately. So it does not mater if the runner was already refocussed. quote:
Can a 'Supply Runner' get extra distance from an injection rather than actually travelling through the station and being refocused. Also, can a 'Supply Runner' (for lack of a better phrase) 'hand off' the supplies to another 'supply runner' and are there restrictions such as 'it must be at a depot, railhead, or station'. Each station makes their own supply runners, sending them in any diection they can travel. I am not quite sure I udnerstand what you mean with supply runners "dropping off" stuff? During the logistics step, the game just sums up how many Truck and Rail Logistics each and every Road and Rail Hex has (using the previous turns production figures). That is what the Initial Logistics View shows you. When it comes to actually delivering stuff, the game just substracts the logistics capacity used for every single unit of material, from every single hex between the source and the target. The Bottleneck display just shows you how much of hte points for each Hex were used. I think it preferse Rail Points over Truckpoints. And Truckpoints over Airbridges. I fear at this point we need some practical examples for the issues. Ideally savegames, if you have a 3rd party place to upload them to (as the forum can handle neither the extension, nor the filesizes).
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