canuckgamer -> RE: Rail Hexes in Italy (1/13/2022 12:24:53 AM)
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ORIGINAL: stjeand Strangely I have found some that do not...in Russia that is. And I believed that it was true always cost one per move. I was trying to move and blocked multiple times in a current game. I just let it go but I will have to revalidate and next time I see it take a screen shot. I have been having movement issues which are strange but figured that was per design. I could check the editor to validate each land with a railroad is set to one. stjeand, my friend and encountered some movement anomalies which I posted about. Alvaro replied asking for screenshots but I don't know how to do that. However I did post in detail the exact moves we did but he has not followed up on them. If you do the exact same moves as per below, can you tell me if you are getting the same movement anomalies? If yes can you post some screenshots so that Alvaro can see what I am talking about? Thanks. The game you refer to is actually two turns of a 1941 Campaign hot seat to test what we were seeing in our PBEM game. We think we encountered two movement bugs. I save the test as "Game One" and see it in saved games. I clicked on your name but I don't see an option to attach a file. Here are the moves I did step by step. 1. Opened up a 1941 Campaign Hot Seat 2. Ended the Axis turn without doing anything so as to advance the Allied turn. 3. In the Allied turn I moved a number of Russian units away from the front so that there would be no ZOC impacting the test. 4. I moved a 9-5 German infantry starting in hex 170,66 to hex 173,68 which is a full marsh hex and it cost 2 OPs to enter that hex. Shouldn't it be 1 OP? 5. I then did an undo of the last hex moved by the 9-5 infantry and moved a 5-5 German infantry starting in hex 171,67 to the same marsh hex 173,68. It also cost the 5-5 infantry 2 OPs. 6. I moved a 14-5 infantry starting in hex 175,60 adjacent to small urban hex 179,62 which converted that hex to Axis controlled. 7. I then moved the German tank starting in hex 176,60 in to the small urban hex and you will see that it cost 2 OPs even though the small urban hex is in clear terrain. The anomaly we are seeing in the urban hex example is that if you do not convert the small urban hex to Axis control and move the German tank unit starting in hex 176,60 in to the urban hex it will only cost 1 OP. So converting that hex to Axis control before the tank enters adds 1 additional OP to the cost.
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