qsmiron -> RE: Multiplayer (1/27/2022 10:59:06 PM)
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the game is based on the WeGo system, that is, you give orders in the phase of issuing orders, and then executing orders takes place at the same time for both players. Until then, the moment of issuing the orders is asynchronous. So you don't give orders at the same time. Asynchronicity is not a constant shift. It is dependent on the so-called OODA loop. Thus, it may happen that you execute your own order phase, and your opponent issues one minute after your order phase. The intervals between your command phases will never be the same, it depends on what is happening on the battlefield Dobre to widaćw zakładce C3 (na zdjęciu) [image]local://upfiles/69147/069D455F0A594AB9B44716BAE92B19C3.jpg[/image]
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