1942 Velikiye Luki RBv01 (Full Version)

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rhinobones -> 1942 Velikiye Luki RBv01 (1/15/2022 3:20:44 AM)

Attached is my update of Jim Daniels scenario VELIKIYE LUKI. Primarily the scenario has been shortened and OOB reworked to make battalion and company units the principle maneuver units. The intent is to make a shorter scenario that a novice, like myself, can play in a setting or two.

The original scenario is still available online for those who prefer a longer version which is designed to replicate the v4v game.

Changes to the original include:
1. All improved roads changed to roads.
2. Regiments broken down to battalion formations
3. Company sized units made indivisible
4. Added TO for selection by a human Russian player
5. Soviet supply radius set to 8, German set to 10
6. Four bridging units are provided to the Russian PO
7. To make the German PO a viable opponent, German reinforcements enter earlier than original scenario by 4 to 6 days
8. The original regimental units were broken down to their component battalions. HQs are primarily divisional with battalions and companies as the basic maneuver units


Regards, RhinoBones




rhinobones -> 1942 Velikiye Luki RBv01 - Screens (1/15/2022 3:22:04 AM)

Screens from the scenario.



[image]local://upfiles/5722/E6538A6E2E514B169520E5DD023314D7.jpg[/image]




Alan Sharif -> RE: 1942 Velikiye Luki RBv01 - Screens (1/16/2022 8:45:41 AM)

Thanks. Looking forward to playing it.




cathar1244 -> RE: 1942 Velikiye Luki RBv01 (1/16/2022 1:45:58 PM)

Thanks RB.

Cheers




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