Beethoven1 -> RE: Leader killed 1.02.15 patch (1/16/2022 8:53:08 PM)
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To me it seems sort of strange that some things are scripted to occur on certain dates, regardless of the on-map situation. For example, the 11th Army disappears for Germany around the time of the Battle of Stalingrad, and you get Army Group Don etc, whereas on the Soviet Side you get the Transcaucasus Front appearing on the map and then later disappearing. Meanwhile, leader deaths are randomized, so that you can randomly have a leader like Malinovsky getting killed on turn 2 (since he starts only a few hexes from the front near Odessa). Since it is apparently now a lot easier to kill leaders, I am fearful that Axis turn 1 min-maxing will now turn into a game of targeted leader assasination, where one of the main goals of the Germany South opening will be assasinating Rokossovsky and Malinovsky, as though one had Predator drones. But Vatutin won't necessarily die at all, despite the fact that he died historically. 11th Army and will always "die" and other OOB changes happen at this historical date, but Vatutin may not die. Ideally I wish that there were selectable game options for this stuff, or that it were changeable in the editor at least (although I know that sort of thing all takes programming time, so shrug). Personally I don't want to play games where the central point of Germany turn 1 is trying to go out of your way to do special tricks to assasinate good Soviet leaders before the Soviet player can change them or move them to a safe location.
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