Jason Petho -> RE: CSVN Living Game Patches (2/14/2022 1:54:21 AM)
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UPDATED 20220213 ONLY THE BOLDED ARE AVAILABLE IN THIS LIVING PATCH AS THERE ARE NO EXE's INCLUDED 17.1 Vietnam Update Log for 1.10 17.1.1 Errata No errata for 1.10 17.1.2 Enhancements Improved Highlighting of selected unit in Unit List Changed and increased font for numbers in the Unit List Implemented Display Hex Jump for map, scn editors and in game (ALT + X). Updated Scrolling Options and Screen Edge default Added new sounds to enhance play Added aircraft ordnance indicators to quickly identify ordnance loads in CAS dialog Airstrikes are centered on the map when they arrive Added Ambush feature where 0 Assault value units will potentially suffer losses or eliminations if attempting to perform an assault Implemented Separate Side A and Side B Objective Points displays in Victory dialog Implemented ability for selecting unit in the Organization dialog to find a unit on the map Implemented cycle through currently selected/highlighted company using Next Implemented TrackID Jump (ALT + K) to find and select a unit by its TrackID PBEM: With Enhanced Reporting ON, no dialogs are displaying during replay. With Enhanced Reporting OFF, dialogs will display with full details. Helicopters flying Nap of the Earth at night have an increased movement cost over day time flight 17.1.3 Fixes Fixed bug allowing unrestricted helicopter transport load if at LZ. Fix bug triggering indiscriminate op-fire directed at Civilians (when in same hex). Updated sounds to streamline play Removed odd sound files for assaults Fixed reconnaissance by assault issue Fixed several airstrike issues: where airstrikes never happen, where authorized denied airstrikes might mistakenly remove an aircraft from the availability pool; where bogus airstrikes might be assigned; where MultiStrike aircraft might be confined to a single strike Fixed issue where sometimes the Toggle Display of Units (hotkey K) would break Fixed commando flagged units being unable to scale cliffs Removed ability for the AI to conduct any form of friendly fire Removed ability for loaded unit to load onto another unit. 17.1.4 Graphics Updated Ontos graphic when moving over full hex bridge. Added SA-2 PAVN graphics Options Elevation Delta default changed from 3 to 1 17.1.5 Data On-map Gunships revised stats to be direct fire, not indirect fire Revised US Army ATG units in mid-60s with Scorpion Added SA-2 to PAVN and associated org files Added SA-2 to China and associated org files Replaced NVA RPG2 with VC RPG2 where appropriate Updated weapon values for M60A3 Updated unittext with new units above Added additional organizations to the US OOBs at the Brigade, Division, Corps and Army level Updated Cambodian Leader to be able to load 17.1.6 Scenarios Fixed Map Labels in Bootcamp 4 Fixed Map Labels in Ap Bac 67 Adjusted Scripting in Bootcamp 4 to correct messaging error Adjusted Scripting in Tu Vu for more variety Adjusted Scripting in Giong Dinh for more variety Adjusted Scripting for Mao Khe to make VM mine aware Adjusted Scripting in Ben Tre Rebellion to correct ferry error Added Construction Engineers/Dozers in Into the Hills and other tweaks Updated Scripting A Week in Mekong Updated Scripting/Scenario A Week in Binh Long Updated Scripting/Scenario Saigon 55 Adjusted many scenario/org files to replace NVA with VC RPG2 17.1.7 Mods 3D US M35 and Huey Mod for different visuals UI Alternate LZ and Airstrike/Artillery Markers (similar to CSME) UI Alternate Unit Info Box 17.1.8 Manual Added abbreviation list of Map Hints Revised Scrolling section of manual UPDATED 20220213 ONLY THE BOLDED ARE AVAILABLE IN THIS LIVING PATCH AS THERE ARE NO EXE's INCLUDED
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