DWReese -> Fiery Cross 2021 (1/19/2022 7:20:09 PM)
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I helped Al to create this scenario, but I stopped short of seeing it completed because I wanted to play it, and I didn't want to be aware of all of his secrets before that time. Today, I actually played the scenario. This is a fictional scenario whereby the US finally decides to get rid of the Chinese units and end their occupation from man-made islands in the Spratly Island chain. The US player is given numerous heavily-armed air assets in Guam; a decent amount of air units in the Philippines; several subs, including the Ohio, which has over 150 land-attack Tomahawk missiles; a US Carrier Group, based around the USS Roosevelt. There are plenty of air units here, so this scenario seems to be a cakewalk. The Chinese have a carrier group in the South China Sea; some fortified islands with some heavy SAMs; a bunch of long-ranged air strikers; an undefined number of ballistic missiles. I assume that this meant DF-21s and DF-26s. The DF-21 travels at a speed of 6500 kts, while the DF-21 flies at 10000 kts. A check of Guam reveals that they have a THAAD battery, and the USS carrier group has a total of 4 RIM-161 Es, and 8 RIM 161 Bs and Cs. The difference is the E-version has a range of over 1300 miles, and the B and C-versions have a range of 200 miles. I began the scenario by arming almost all of my Hornets with either HARMs or ITALDS. My intention was to bleed the SAM sites on the islands dry, and then use the sub's Tomahawks to wipe out all of the Chinese assets. That was the plan, anyway. SPOILER ALERT: The game began with a quick, incoming ballistic missile strike on Guam. I knew this was possible from playtesting, but there is very little that you can do about it. The THAAD knocked out all but two of the missiles, and some of my bunkers sustained some damage. No problem. A few minutes later, I have 7 incoming ballistic missiles headed for my carrier. Not to fear because I have 12 anti-ballistic missiles to combat it. Wrong! These were DF-26s, and they travel at 10000 kts. While my anti-ballistic missiles can attack that, the RIM 161 B and C only have a range of 200 miles. Within 200 miles, the incoming DF-26s are already below the deck and can't be engaged. So, they are worthless. The RIM 161 Es knocked out 4 of the 7, so I had 3 more to deal with. The aircraft carrier's jammer took care of 2, but the last one hit, causing 1200 points worth of damage, but no loss of any points. The briefing indicated that China had been involved with war already, and that they weren't expected to have many ballistic missiles. So, I felt pretty good, figuring that I had weathered the storm. My flight operations were still operational, but were limited. That didn't matter because I wasn't flying anywhere anytime soon anyway. A little while later, I noticed that my CAP was heading for a land base because they couldn't land on the carrier, and my new CAP would not take off. So, I guess that the damage was worse than I believed. Will this last? Who knows? A little while later a long line of Chinese warplanes made their way south and began firing at the carrier group. It took every RIM 174 that the TG had to defeat the attack. Believing that the worst was now over, and the carrier could soon resume Air Ops, I pressed forward. About an hour later a new threat emerged. More ballistic missiles. And, these were DF-26s again. With nothing to fight back with, the carrier had to just absorb the hits. All 3 struck the carrier, causing about 80 percent damage. This time, I lost 5000 points, and my total score was -4000 and something. What was worse was the fact that the carrier's reactor was destroyed, so it could no longer move. It was flooding, and had a Major Fire. It was a sitting duck for the rest of the scenario. It was too far away to launch any aircraft (which hadn't been destroyed), so it was nothing more than a target. I then had to alter my plans. I fired all of the Tomahawks that I could, used all of the air assets that I had available, and managed to cripple the island bases. My score went from about -4500 up to +650, which was AVERAGE. I ended the scenario after the US carrier had sealed all of the leaks, and extinguished all of its fires. The Chinese didn't seem to be very interested in pursuing after the aircraft carrier, and the US was basically out of missiles on everything other than what could be loaded on the air assets at Guam. I lost the following assets: 1x E-737 Wedgetail 2x EA-18G Growler 3x F/A-18B Hornet 1x F-35A Lightning II 1x F-35A Lightning II 1x KC-10A Extender All of which were lost when Chinese planes managed to get too close to them. I believe that the new radar rules might be in play here. This was billed to be a "shoot 'em up" scenario, which it was. I sincerely saw the point range scale going from -10000 to +10000 and I really couldn't see how this wasn't going to end in a Triumph. But, not having enough assets to deal with the incoming DF-26s means that some of this is luck. If, by chance, the carrier had sunk, then I would have lost another 5000 points, and I would have been back to -4500 again, which would have been a disaster. So, much of this is fun, with a whole lot of luck involved as well. I don't know if the availability of the DF-26 is randomized or not. If it is, then I probably just got the worst end of the deal. Fewer DF-26s, or more RIM 161Es would have raised my score significantly. It was fun, and I'd recommend it.
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