JohnSiv -> Sadly - Enough is Enough! (1/19/2022 9:18:49 PM)
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I have been playing war games for 60 years. I first encountered a 100+ page rule book somewhere around 1977 and have never had a problem with digging deep and working hard to understand all the rules. Complexity in war games has never troubled me but I have noted quite a number of times in my experience when the game developer simply got carried away and, quite literally, did not realize that he had managed to take all the fun out of the game. I have just pushed the delete button on my Shadow Empire "saved games" at the 12th unsuccessful try at playing the game to conclusion...after probably 150 total hours or more of play. I have read the rule book and I have read numerous pieces of advice on this forum as well as on the Steam forum. Simply stated, my opinion is that the logistics rules, as currently implemented, kill all the fun in the game. I know that numerous posters have suggested this is the "greatest part" of the game. It is not. I understand that the game can be played under circumstances in which the logistics function is disabled but the problem with that is that the game clearly needs a logistics function. It is a game which holds out tremendous promise, but the developer went too far and created a monster. I have come to a point where all the gyrations of the logistics system - with "pulls" and "refocus" and "do I put the railway station outside the city and, if so, for God's sake why" - have me asking why I am putting up with all of this. Funny, Decisive Campaigns Barbarossa is the greatest war game I have ever played. It may look complicated but at heart it is really pretty simple. Notably, I think that that there is no element of the game which is not absolutely clear - if you have a question or concern you will find the answer with examples in the rule book. Absolutely not the case with Shadow Empire. Sad. As I said, in my opinion this is one of those situations where the developer simply went too far and managed to take the fun out of the game.
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