Strategic Bombing Tips? (Full Version)

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rockmedic109 -> Strategic Bombing Tips? (1/20/2022 2:27:26 AM)

Or How do you keep a B-29 flying.

Any ideas on how to keep B-29s flying? They seem to take forever to repair or maintain.

I am keeping them at Level 9 fields {Formosa}. I have above the minimum air support. Does having more than the required air support help? I know that HQ can increase the chances of flying, but does that increase the repair times? Does the HQ attachment of the squadron help with this at all?

I've never gotten this far before. The B-29 seems like an early 80s Jaguar....if you want to drive one every day, you have to own three of them!




Ian R -> RE: Strategic Bombing Tips? (1/20/2022 3:31:04 AM)

No developer ever said having > than the required av support didn't help.

Unit leaders with good admin ratings give you DRMs.

However, B-29s have very high service ratings, so best to put the groups on 40 or 50% rest (except when on 100% training, at zero range, and 10k ft).

That will also significantly reduce your ops losses, because both airframe and pilot fatigue are reduced to insignificant levels.

I think they are more like a Maserati than Jag - they only spend 50% of their time in the workshop.




Ian R -> RE: Strategic Bombing Tips? (1/20/2022 3:32:47 AM)

ASP500




rockmedic109 -> RE: Strategic Bombing Tips? (1/20/2022 3:45:35 AM)

Thanks Ian. As allies, I should be swimming in the air support...just gotta get it to the right location. I've never tried putting them on rest.

Thank You




Nomad -> RE: Strategic Bombing Tips? (1/20/2022 4:01:07 AM)

I have had success with having 4 extra aircraft per unit, using 50% rest. You will still need to periodically stand them down.
You can stand down units in some sequence. I look at airframe fatigue and stand down any units that have a number of aircraft
above 25% fatigue. Or if there are more in maintenance than I have spares for.




rockmedic109 -> RE: Strategic Bombing Tips? (1/20/2022 5:06:53 AM)

I never looked at aircraft fatigue. Only a week or so into this stage. Fly them when pilot fatigue is 0 or nearly so and when more than half of planes are serviceable. First attack with 30% rest in a few minutes. I've never used extra planes or pilots though that will keep pilot fatigue down and make it not so long a wait for replacement planes. The game keeps getting deeper.




Trugrit -> RE: Strategic Bombing Tips? (1/20/2022 9:52:54 AM)


I picked up some tips over the years.
I don’t remember exactly where I got them from.

Airfield Size:
Size 0: Seaplanes only - if coastal
Size 1: Fighters / Recon
Size 2: Fighters (full ability), Dive and Torpedo bombers
Size 4: Level Bombers
Size 5: B-17s
Size 7: B-29s

The B-29:
History Documentary:
https://www.youtube.com/watch?v=6UDLnjh9Y0M
A very good one. Warning…..You may see a some pin-up art.

The B-29 was designed for high altitude and suffered from extreme engine fatigue
At high altitudes. This is one of the reasons it changed to lower altitudes.

In the game the B-29's have a service level 5 air frame. That needs constant attention.
Provide bulk Aviation Support (1 per engine, not 1 per plane).
Your Aviation Support LCUs should be free of fatigue & disruption if possible.
Repair and maintenance can be very slow in the game.

If you fly at 0% rest, you'll need at least 2-3 days of stand-down after each raid.
If you fly continuous ops, use 60% or more of rest.
Night bombing and range works the same for B-29’s as far as fatigue
build-up for the other bomber types.

Give each group 4 reserve planes if possible.

The Outlaw…..(His Point number 4)
http://www.matrixgames.com/forums/fb.asp?m=3371795
Read the whole thing.

Staff B-29’s with the best pilots available (75+ Experience, 80+ skill in Ground Bombing).
Assign Commanders with high ratings in leadership and Inspiration.
Fly only from level 8/9 airfields.

Pilot Skill:
Pilot experience affects operational losses.

Level Bombers must pass three tests before flying an offensive mission.
Each test failed reduces the number of aircraft flying by 25%:

Experience test.
Test against the leader’s Air Skill.
Morale test.
Pilot experience affects the chances to find the target in a strike mission.
Pilot experience affects air-to-air combat results.
Leader’s air skill affects results in air-to-air combat.

Inspiration – Influences the number of strike aircraft that will fly.
Influences air group morale recovery.

• Air Skill – Influences the number of strike aircraft that will fly.
• Leadership – Influences the air group’s experience gain.
• No other skills or qualities have any influence.

Watch the fatigue level of pilots and rest them or rotate them.

Altitude:
Fly low. 7000' or 8,000' at night.
Longer range, more fatigue.

For Night operations fly when the moonlight is 50% or greater.
Mix up your strikes. Sometimes attack Manpower, but mix in other types.
Sometimes go deep, sometimes go very deep, sometimes go close.

The B-29's range gives you the ability to spread out enemy CAP.

Fires can cause a lot of damage to industry.
Michaelm in posts #23 and #25:
http://www.matrixgames.com/forums/fb.asp?m=2583075

From the manual:
"When a city is attacked, there is a chance that a fire can be started.
A fire level shows up when the mouse cursor is rolled over a base, just above the list of enemy industry.
City attacks on Manpower have a chance of creating high fire levels that will cause damage to any and all
industry. The fire level can get as high as 40 million, and is divided by 10 each 12 hours as the fire
is put out. Very high levels will continue to cause damage. The greater the target manpower, the easier
it is to get a fire storm going."





Zovs -> RE: Strategic Bombing Tips? (1/20/2022 10:05:23 AM)

Thanks TrueGrit that is pure gold.




btd64 -> RE: Strategic Bombing Tips? (1/20/2022 10:41:27 AM)


quote:

ORIGINAL: Trugrit


I picked up some tips over the years.
I don’t remember exactly where I got them from.

Airfield Size:
Size 0: Seaplanes only - if coastal
Size 1: Fighters / Recon
Size 2: Fighters (full ability), Dive and Torpedo bombers
Size 4: Level Bombers
Size 5: B-17s
Size 7: B-29s

The B-29:
History Documentary:
https://www.youtube.com/watch?v=6UDLnjh9Y0M
A very good one. Warning…..You may see a some pin-up art.

The B-29 was designed for high altitude and suffered from extreme engine fatigue
At high altitudes. This is one of the reasons it changed to lower altitudes.

In the game the B-29's have a service level 5 air frame. That needs constant attention.
Provide bulk Aviation Support (1 per engine, not 1 per plane).
Your Aviation Support LCUs should be free of fatigue & disruption if possible.
Repair and maintenance can be very slow in the game.

If you fly at 0% rest, you'll need at least 2-3 days of stand-down after each raid.
If you fly continuous ops, use 60% or more of rest.
Night bombing and range works the same for B-29’s as far as fatigue
build-up for the other bomber types.

Give each group 4 reserve planes if possible.

The Outlaw…..(His Point number 4)
http://www.matrixgames.com/forums/fb.asp?m=3371795
Read the whole thing.

Staff B-29’s with the best pilots available (75+ Experience, 80+ skill in Ground Bombing).
Assign Commanders with high ratings in leadership and Inspiration.
Fly only from level 8/9 airfields.

Pilot Skill:
Pilot experience affects operational losses.

Level Bombers must pass three tests before flying an offensive mission.
Each test failed reduces the number of aircraft flying by 25%:

Experience test.
Test against the leader’s Air Skill.
Morale test.
Pilot experience affects the chances to find the target in a strike mission.
Pilot experience affects air-to-air combat results.
Leader’s air skill affects results in air-to-air combat.

Inspiration – Influences the number of strike aircraft that will fly.
Influences air group morale recovery.

• Air Skill – Influences the number of strike aircraft that will fly.
• Leadership – Influences the air group’s experience gain.
• No other skills or qualities have any influence.

Watch the fatigue level of pilots and rest them or rotate them.

Altitude:
Fly low. 7000' or 8,000' at night.
Longer range, more fatigue.

For Night operations fly when the moonlight is 50% or greater.
Mix up your strikes. Sometimes attack Manpower, but mix in other types.
Sometimes go deep, sometimes go very deep, sometimes go close.

The B-29's range gives you the ability to spread out enemy CAP.

Fires can cause a lot of damage to industry.
Michaelm in posts #23 and #25:
http://www.matrixgames.com/forums/fb.asp?m=2583075

From the manual:
"When a city is attacked, there is a chance that a fire can be started.
A fire level shows up when the mouse cursor is rolled over a base, just above the list of enemy industry.
City attacks on Manpower have a chance of creating high fire levels that will cause damage to any and all
industry. The fire level can get as high as 40 million, and is divided by 10 each 12 hours as the fire
is put out. Very high levels will continue to cause damage. The greater the target manpower, the easier
it is to get a fire storm going."





Hit the nail on the head Trugrit....GP




Ian R -> RE: Strategic Bombing Tips? (1/20/2022 10:51:00 AM)

Excellent post TG.

Only one query: What of the group leader admin rating? Does it have any effect?

I rather thought it gave a positive DRM on repairs/maintenance rolls.

Edit: if it's over 50, that is.




Trugrit -> RE: Strategic Bombing Tips? (1/20/2022 11:22:34 AM)


quote:

ORIGINAL: Ian R

Excellent post TG.

Only one query: What of the group leader admin rating? Does it have any effect?

I rather thought it gave a positive DRM on repairs/maintenance rolls.

Edit: if it's over 50, that is.


As far as I know it does not.
But I could be wrong. Seems there is something about this that I remember.
I'll look back through my notes and come back if I see something.





Trugrit -> RE: Strategic Bombing Tips? (1/20/2022 11:24:25 AM)


quote:

ORIGINAL: Zovs

Thanks TrueGrit that is pure gold.


Thanks Zovs

I think that our views on many things are very similar.
I’m impressed by your common sense which is not so common these days.

I don’t play by E-mail anymore but sometimes I do so by invite only.

This is your invitation.
If you ever want to play a small scenario I’m available.
I suggest Downfall and I’ll play the Japanese.

I’m easy to beat but if you want I’ll modify any scenario
you like to give you a tremendous advantage.
You can PM me anytime.

For information:
When I signed up for the forum I did not misspell “True Grit”

At the time I of course knew that True Grit was a book and movie and I had
Watched the movie many times. I thought the name might be copyrighted.

On purpose I took the “e” out of true to avoid that. It was probably not necessary.
I was an inexperienced puppy on social media in those days and I still am.

The WITP-AE forum is the only social media I have ever used.

K





KenchiSulla -> RE: Strategic Bombing Tips? (1/20/2022 11:26:56 AM)


quote:

ORIGINAL: rockmedic109

Or How do you keep a B-29 flying.

Any ideas on how to keep B-29s flying? They seem to take forever to repair or maintain.

I am keeping them at Level 9 fields {Formosa}. I have above the minimum air support. Does having more than the required air support help? I know that HQ can increase the chances of flying, but does that increase the repair times? Does the HQ attachment of the squadron help with this at all?

I've never gotten this far before. The B-29 seems like an early 80s Jaguar....if you want to drive one every day, you have to own three of them!


A lot of excellent tips already provided by the forum. Nothing left I guess but to hammer it home -> If you commit the B-29 to battle it will need downtime.... There is no way around it, adjust your tactics accordingly!




Ian R -> RE: Strategic Bombing Tips? (1/20/2022 11:55:12 AM)

I'm struggling to isolate what positive effect a good air group leader admin rating might provide, if it's not airframe availability.

That's the marvelous thing about this game.

After 13 years, back to the drawing board [;)]




Yaab -> RE: Strategic Bombing Tips? (1/20/2022 12:23:42 PM)

quote:

ORIGINAL: Trugrit

For information:
When I signed up for the forum I did not misspell “True Grit”

At the time I of course knew that True Grit was a book and movie and I had
Watched the movie many times. I thought the name might be copyrighted.




"Truegrit" has the best sentence ever uttered in English:

"We ain't got no lemonade neither!"





tolsdorff -> RE: Strategic Bombing Tips? (1/20/2022 12:41:38 PM)

After all the discussion lately, I keep misreading a frequently used term on the forum.

quote:

ORIGINAL: Trugrit



Alfred Size:
Size 0: Seaplanes only - if coastal
Size 1: Fighters / Recon
Size 2: Fighters (full ability), Dive and Torpedo bombers
Size 4: Level Bombers
Size 5: B-17s
Size 7: B-29s







KenchiSulla -> RE: Strategic Bombing Tips? (1/20/2022 1:03:10 PM)

Tolsdorff, why don't you take that to one of the dedicated threads and let's keep this one on topic.




KenchiSulla -> RE: Strategic Bombing Tips? (1/20/2022 1:04:16 PM)

quote:

ORIGINAL: Trugrit


I picked up some tips over the years.
I don’t remember exactly where I got them from.

Airfield Size:
Size 0: Seaplanes only - if coastal
Size 1: Fighters / Recon
Size 2: Fighters (full ability), Dive and Torpedo bombers
Size 4: Level Bombers
Size 5: B-17s
Size 7: B-29s




Size 2: Fighters (full ability), Dive and Torpedo bombers and 2-engine level bombers, reduced load.




Trugrit -> RE: Strategic Bombing Tips? (1/20/2022 1:38:17 PM)


quote:

ORIGINAL: Ian R

I'm struggling to isolate what positive effect a good air group leader admin rating might provide, if it's not airframe availability.

That's the marvelous thing about this game.

After 13 years, back to the drawing board [;)]

I went back and took a look at what I have on fatigue/repair as related to the group leader.
I don’t see anything on the leader having influence on repair.

I think the Devs made a clean break between pilots and Aviation support (fatigue/repair.)

That is the way it is in real life…...The pilots fly the planes they don’t fool with them on the ground.

The Group Leader can fly or not fly but he has nothing to do with plane fatigue or air frame repair.
Unless there is a Grigsby factor in there somewhere that I can’t find.

I think the Group Leader’s admin rating may be related to another check somewhere else.
I think it may factor into airfield stacking….etc.

I found a lot on fatigue. Much on CV planes but some of it applies to B-29s.

michaelm…...Running CV planes into the ground.
http://www.matrixgames.com/forums/fb.asp?m=2859589

Shark….
http://www.matrixgames.com/forums/fb.asp?m=2858788

michaelm…...Fatigue.
http://www.matrixgames.com/forums/fb.asp?m=3068898

michaelm…...Fatigue.
http://www.matrixgames.com/forums/fb.asp?m=3067409

michaelm…...Carrier Fatigue.
http://www.matrixgames.com/forums/fb.asp?m=2614446

Greyjoy…..Fatigue
http://www.matrixgames.com/forums/fb.asp?m=2918076





tolsdorff -> RE: Strategic Bombing Tips? (1/20/2022 1:55:37 PM)


quote:

ORIGINAL: KenchiSulla

Tolsdorff, why don't you take that to one of the dedicated threads and let's keep this one on topic.


nou nou, gaat alles verder goed met je?




BBfanboy -> RE: Strategic Bombing Tips? (1/20/2022 2:50:42 PM)


quote:

ORIGINAL: Trugrit


quote:

ORIGINAL: Ian R

Excellent post TG.

Only one query: What of the group leader admin rating? Does it have any effect?

I rather thought it gave a positive DRM on repairs/maintenance rolls.

Edit: if it's over 50, that is.


As far as I know it does not.
But I could be wrong. Seems there is something about this that I remember.
I'll look back through my notes and come back if I see something.


My understanding is that Admin skill factors into training gains, and might help a bit with recovery of pilot fatigue.

The problem with ignoring plane fatigue (as one poster said he does) is that ops losses begin to get higher with higher plane fatigue. That could be from additional damage pushing the aircraft into the loss column rather than damaged, or just a greater random chance of loss on the mission because of failed systems (like an oil seal perhaps).




KenchiSulla -> RE: Strategic Bombing Tips? (1/20/2022 3:04:36 PM)

All good, just interested in contributing and finding new nuggets of info on the game.




rockmedic109 -> RE: Strategic Bombing Tips? (1/20/2022 3:33:22 PM)

Thank You all.

Great post Trugrit.




Maallon -> RE: Strategic Bombing Tips? (1/20/2022 8:16:27 PM)

Trugrit! [&o]

Thanks for this treasure trove of information!




Treetop64 -> RE: Strategic Bombing Tips? (1/20/2022 8:33:55 PM)

quote:

ORIGINAL: rockmedic109

Or How do you keep a B-29 flying.

Any ideas on how to keep B-29s flying? They seem to take forever to repair or maintain.

I am keeping them at Level 9 fields {Formosa}. I have above the minimum air support. Does having more than the required air support help? I know that HQ can increase the chances of flying, but does that increase the repair times? Does the HQ attachment of the squadron help with this at all?

I've never gotten this far before. The B-29 seems like an early 80s Jaguar....if you want to drive one every day, you have to own three of them!


The multiple Jaguar analogy you use is apt.

One of the things I've learned with employing B-24s - another annoyingly high-maintenance hangar queen - is to wait until you have enough operational groups available so that you can alternate active and resting/maintenance groups. For example, you have two bomber groups stationed in the Southwest Pacific theater, each consisting of four squadrons, that are all in range of the same potential targets. One bomber group will fly missions with all its squadrons while the other group is stood down for maintenance. After a week or two you then rest the active group and activate the rested group which should by then have all it's aircraft prepared and available. Wash, rinse, repeat...

This enables a much more sustainable bombing campaign over a longer period, though without the shock and awe of using up all your aircraft at once.

If you have just one group available, just alternate between flying two squadrons while resting the other two. Also, assign the 4 reserve aircraft to each squadron.




RangerJoe -> RE: Strategic Bombing Tips? (1/20/2022 9:13:17 PM)

My personal opinion is that the Admin would be the clerical staff getting the supplies and such as needed.

It is best to have the unit leader not fly so you do not lose them.

The Bettys, Nells, and other IJ twin engined aircraft that carry torpedoes for their main ammo loadout will fly with torpedoes from a level 2 airfield. If the fly on a Naval Strike using torpedoes as the loadout but there are no torpedoes available, they will fly with full ammo loads at 1000' with no Low Naval penalty . . . [X(]




Lokasenna -> RE: Strategic Bombing Tips? (1/21/2022 11:15:07 AM)


quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Trugrit


quote:

ORIGINAL: Ian R

Excellent post TG.

Only one query: What of the group leader admin rating? Does it have any effect?

I rather thought it gave a positive DRM on repairs/maintenance rolls.

Edit: if it's over 50, that is.


As far as I know it does not.
But I could be wrong. Seems there is something about this that I remember.
I'll look back through my notes and come back if I see something.


My understanding is that Admin skill factors into training gains, and might help a bit with recovery of pilot fatigue.

The problem with ignoring plane fatigue (as one poster said he does) is that ops losses begin to get higher with higher plane fatigue. That could be from additional damage pushing the aircraft into the loss column rather than damaged, or just a greater random chance of loss on the mission because of failed systems (like an oil seal perhaps).


I ignore plane fatigue on SR1 planes unless it starts getting really bad. I've seen CV groups sometimes with fatigue in the mid-100s. Why that never triggered any maintenance, I don't know.

On 4Es, I'm willing to let it go a little higher, because they're durable beasts and once I stand the unit down, they're going to be hitting the repair shops anyway - and I'm generally operating out of a huge airfield with tons of air support, so I wave my hands and go "they'll probably mostly be repaired in 4 days regardless."




KenchiSulla -> RE: Strategic Bombing Tips? (1/21/2022 11:32:07 AM)


quote:

ORIGINAL: Lokasenna


I ignore plane fatigue on SR1 planes unless it starts getting really bad. I've seen CV groups sometimes with fatigue in the mid-100s. Why that never triggered any maintenance, I don't know.



I've always suspected that carrier groups are treated slightly differently but that is based on feeling, not data. For sure, if you stand them down then they will go in maintenance but I've never tried standing down groups while @ sea. Doing that gives me the shivers....




BBfanboy -> RE: Strategic Bombing Tips? (1/21/2022 12:40:50 PM)


quote:

ORIGINAL: KenchiSulla


quote:

ORIGINAL: Lokasenna


I ignore plane fatigue on SR1 planes unless it starts getting really bad. I've seen CV groups sometimes with fatigue in the mid-100s. Why that never triggered any maintenance, I don't know.



I've always suspected that carrier groups are treated slightly differently but that is based on feeling, not data. For sure, if you stand them down then they will go in maintenance but I've never tried standing down groups while @ sea. Doing that gives me the shivers....

The thing about maintenance on carrier aircraft is that they seem to never get to 0 fatigue while aboard. Putting the squadron ashore at a big air base will often result in all 0s within about 3 days, but even if the CV/CVL/CVE is disbanded in port the carrier maintenance crew never seem to get them fully repaired. No paint and dent shop on the ship, I guess.[:'(]




KenchiSulla -> RE: Strategic Bombing Tips? (1/21/2022 1:11:04 PM)

Sailors have rough hands....




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