ago1000 -> Rational regarding Small Fleet Scenario Design (1/20/2022 2:32:22 PM)
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In both WPP(v5.1) and WPE(v15) you have designed the main scenarios with a duplicate scenario which limits the size of your fleet. My question is what was your rational for developing these scenarios? In WPP, during a game when playing against the AI as Allies in WPP, I increase the difficulty levels to similate the US manufacturing might and make the AI more aggressive. It makes for a very interesting game. I am wondering, when I do this change, is it immediate for that turn, does it apply to the next turn, or will the changes occur when you save the game and open it up a new? Thank you for your dedication it making these games better and better as time progresses. Furthermore, Kudos Alvario for developing two amazing games. I am asking some of these questions to better inform my subscribers as my channel only covers your games. I can tell you with certainity that you have many people who are enjoying playing your game, whether it be solo(A.I) or PvP. Considering your games have been out a while now, the image below shows a typical months report. FYI, the most viewed videos have to do with land combat (3817 views and Subs (3365 views). Over 1000 views for a better understanding of oil, effectiveness recovery and trade and production videos. I am hoping you can get WPP on steam as it will definely increase sales and exposure to your amazing games. [image]local://upfiles/13464/585DFF747C364C2CAE71A30921FC1E93.jpg[/image] Edit: Forgot to ask one last question, in your upgaming Warplan World, is naval mechanics going to be similar to World in Flames or HOI?
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