berto -> RE: Height map for 2d (and possibly 3d) (1/21/2022 2:03:09 PM)
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A problem with an elevation "heat map" or any other color-coded depiction of elevations: There are 50 elevations in the game, from 0 to 49. It is quite difficult to shade elevation differences across so many different elevations, in a consistent manner anyway. In the original Campaign Series, there were only 12 elevations (IIRC). Much easier back then to differentiate elevations by color. Now, the color differences are so very subtle. Let's not forget the overlaying terrain features. In the standard display, we can't have underlayer colors blending in with colored terrain for roads, paths, vegetation of various types, etc., etc. (I know that in your "heat map" scheme you suggest omitting display of vegetation etc., just show bare terrain tiles and units.)
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