TheJSFFenix -> How to best design units on various scales & Various equipment questions... (1/22/2022 6:12:34 PM)
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As I've been toying with the editor, I'd like to get your opinions on how to build various units and what equipment an average WW2 unit should have? Looking at different scenarios it differs from one to another, so I'd like to know if there's one universal template I could stick to? 1. Let's start with a Battalion scale (II), as I believe that's the lowest scale most scenarios use (I can hardly think of any that feature a Company scale). Things get weird there sometimes. Every unit obviously has squads, but equipment such as machineguns or anti-tank guns I can see are often separated into different units. Sometimes even mortars are represented in separate Bn's. Is there any rhyme or reason to that? It seems overly clunky to my taste, and those units more often than not end up sticking with their parent battalions anyhow. So, a Battalion-sized frontline unit should always have: - Squads - Tanks or other AFVs (if applicable) - Machineguns - Mortars - Anti-Tank gun - Field guns perhaps? - Transport, if applicable. Did I miss anything? Artillery should probably stay separate all the way up to Divisional size to be able to make bombardments. Then, as scales go up all the way to Corps (XXX), said materiel can be multiplied by however many Battalions would make up said unit size on top of merging all those previously separate assets (artillery, recon, engineers, anti-air ) into one counter. 2. On the topic of Squads. From what I gathered reading Norm's official designer notes one squad equals 10 men, is this correct? Also, in the base, not custom equipment list there are following types of squads: - Light Rifle Squad - Soldiers carry only Rifles for weapons. - Rifle Squad - Soldiers carry Rifles and one squad-level machinegun (Chauchat, MG-34/42, BAR, Bren) - Heavy Rifle Squad - Soldiers carry Rifles and two squad-level machineguns. - Reconnaissance Rifle Squad - Seems to be weaker than a Light Rifle Squad, and also has a recon flag. - SMG Squad - Represents submachine guns I suppose? Equipment list that comes with the game specifies it's meant to represent Paratroopers for some reason. - Assault Squad - It features an outline of an AK-47 and is also the only type of squad marked as later than 1940's. Does this mean that any scenarios taking place after WW2 (Cold War and so on) should only feature Assault Squads? 3. Also a question about the horses - What does the equipment flag "Shock Cavalry" do? Cavalry Squad (Sabre) and Cavalry Squad (Lance) together with Heavy Cavalry have it, but I'm not sure what does it exactly do. Does it amplify the damage in the first round or something? I believe the Napoleonic scenarios (Waterloo, Leipzig, La Grande Armee) feature them, but neither really explain what's so different about them. 4. Do crewed weapons (MGs, AT guns, Mortars, Artillery pieces) represent only said gun/mortar etc. or the equipment and it's crew, does anybody know this? 5. How much vehicles does exactly one "Truck" or one "Horse Team" represent? I remember reading in Soviet Union 1941 (Mobile variant) AAR that there's no definite answer and that I should be simply adding as many of them as is needed until the movement allowance is what I want it to be (roughly paraphrasing). 6. Back to the infantry - Are you meant to mix them within one unit? E.g having part of its strength as Light Rifle and part as Heavy Rifle? I've seen some scenarios do that, I presume for historical flavor/accuracy, but again, neither exactly explains why. Sorry if it all sounds like a pretty disconnected rambling but I've had all those questions for a pretty long time and the manual doesn't have answers to those specifically, and I wonder if any of you have any knowledge on them, or your own personal workarounds/templates you use when designing units in your scenes.
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