FOG bug (Full Version)

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alwaysdime -> FOG bug (1/22/2022 8:28:10 PM)

I am playing the 3rd bootcamp scenario. I have a unit just north of Hill 978. The exact hex is 35, 44. I tried moving SW into hex 34,44 and got a message saying I don't have enough action points to assault but I see no unit in that hex. This is kind of telling me an enemy is there despite not having spotted them.

I did turn off the Extreme FOG so that could be a factor here.




Jason Petho -> RE: FOG bug (1/22/2022 8:54:46 PM)

No, that's not a bug. That is Way as Designed.

Even if the Enhanced Fog of War is off, there is still some Fog of War present.




alwaysdime -> RE: FOG bug (1/22/2022 10:26:26 PM)

Its by design? I can't see the unit there but the game engine is telling me its there. If this is as designed then I should try to assault every hex around me to find out IF something is there. Its very "gaming" the system. I never saw this in EF2, WF, RS or ME.




Jason Petho -> RE: FOG bug (1/22/2022 10:27:32 PM)

Yes, you can try and assault every hex that is there... and then when you cancel the assault you expend all your action points every time you try.

Yes, that is by design.




alwaysdime -> RE: FOG bug (1/22/2022 10:34:12 PM)

I didn;t cancel an assault. I didn't have enough action points to assault. I guess you should try to assault every hex around a unit to determine if the game engine will tell you an enemy is present and then call in arty.




Jason Petho -> RE: FOG bug (1/22/2022 10:40:07 PM)

Hmm, looking into that. That's not quite right.




Scud -> RE: FOG bug (1/22/2022 11:34:23 PM)


quote:

ORIGINAL: alwaysdime

I didn;t cancel an assault. I didn't have enough action points to assault. I guess you should try to assault every hex around a unit to determine if the game engine will tell you an enemy is present and then call in arty.


I think that's right. If the enemy wasn't in the hex, you'd have enough action points to enter it, but since it is occupied you gets the "...not enough action points" message. I would interpret this as your point man is suspicious they're walking into something and holds up his fist halting the platoon. Next turn a decision will have to be made (ie, arty, assault, retreat, etc). Anyway, that's the way I see it.

Dave




theWombat -> RE: FOG bug (1/23/2022 12:40:41 AM)

Not sure what the alternative would be--have you stumble into an abortive assault where you get wiped out? While allowing you to sort of stealth recon in certain situations might be a bit gamey sometimes, seems to me it's preferable to getting whole platoons wiped out because you had just enough points to move into a hex where an undetected enemy lurked, but not enough to actually defend yourself!




Crossroads -> RE: FOG bug (1/23/2022 9:20:51 AM)

I think how this detail plays out is that if a non-revealed unit op fires at you on your turn, but does not lose its concealment, then Not enough action point message appears if you try to move there. Otherwise, it should not do so. I will try to repeat this situation to see it myself.




berto -> RE: FOG bug (1/23/2022 7:08:44 PM)


I will make a Status Bar messaging change in CSVN 1.01 that will mitigate this issue significantly.




alwaysdime -> RE: FOG bug (1/25/2022 11:45:52 PM)

Here is an image of what I mean. I moved my unit 2 hexs and on the 2nd hex I get this. I would expect to walk into an ambush.

[image]local://upfiles/31738/A36F7A7ADEF6425FB33EEF840A32D708.jpg[/image]




Jason Petho -> RE: FOG bug (1/26/2022 1:54:56 AM)

Yes, this will be remedied in 1.01.




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