Raptor341 -> RE: map improvements (1/29/2022 9:02:44 PM)
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quote:
ORIGINAL: DrZom quote:
ORIGINAL: calcwerc But these lines are not random in the game, changing from each challenge, but fixed. Maybe some variation would add even more uncertainty. I see that as a good thing. Players who study the game that intently will always have an advantage, which is as it should be. No? But make these scripts more variable and your objection is resolved; even the most extreme student of the game will be uncertain how far he can push the envelope. That is exactly the point. This is a wargame - there should always be high levels of uncertainty. If anything, I believe that the series is at its strongest when random or unexpected events happen, as it forces players to react. Coding in more randomness would be a good thing, as well as acting to level the playing field against more experienced players. There is nothing I dislike more than watching someone maximise a script, or even for myself, knowing exactly what I can get away with or not based on something that I KNOW will occur. Add in just a bit of randomness and it all changes. For example, - % chance that the invasion of Norway will fail in the event. Now the axis player must reinforce the position in Norway or have it lost to the Allies. For many war-related events, you could have something like this to keep it variable and forcing players to react.
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