Lurberri -> RE: Soviet Guards (2/5/2022 12:45:19 AM)
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quote:
ORIGINAL: tyronec It is normal play for the Soviets to gang up on weak Axis units to cause casualties with a good loss ratio and increase their own units morale and experience... The resolution has to be to take farming wins out of equation for creating guards. The simple solution is to get the guards percentages more appropriate. How they are created doesn't need to be complicated, maybe even make it just one win and then all Soviets players would get similar amounts, as Axis do for elite units. In my opinion the Guard units are as "veteran" as any "normal" German unit with some time on the front...and I doubt they can be considered "elite" in the same sense of elite Wehrmacht units, probably yes at the level of replacements and weapons, but not at the level of human elite, they do not represent a selection of the most suitable. Having said that, that would be ideal... but I don't know to what extent this mechanic, at the moment, is essential for the further Soviet advance (at least for the AI). Although what you propose seems to me the most coherent (and I would prefer it to be) I would like to know how the Soviet AI works without that extra spearhead with added steroids. In any case, whatever treatment those units receive at the NM level, at least the most sensible thing would be for the Guard units to be numerically as close to the real amount as possible, after all, the German player also cannot have more SS units or "Grossdeutschlands" than the real ones.
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