zgrssd -> RE: Streamer Demo Questions (1/31/2022 12:17:57 AM)
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ORIGINAL: Galaxy227 quote:
ORIGINAL: Darkmater Concerning fleets, are you able to set them to jump together and move in warp at the speed of the slowest ship. Based on the previews it seems like fleets end up getting separated due to different jump sequence or warp speed. Resulting in the fleet ships reaching the enemy in parts and not a whole, meaning the full brunt of its power is not delivered effectively. Also putting those ships arriving and engaging early at a disadvantage. This was an irritation I had forgotten about in DW:U. I suspect the mess of jump-times hasn't changed in DW2, but it's certainly a feature I would love to have. My DW1 experience has them following the fleet slowest speed - to a hilarious degree. Like "I added that one ship on the other end of the empire, which is out of fuel and uses a old hyperdrive. Guess we now all have to trave that slow!" quote:
ORIGINAL: Darkmater Any thoughts or future considerations for after battle reports that summarize defense and weapon effectiveness for your ships and enemy ships? Obviously this would be tied to tech ability to derive those measures. Was good to have them in games like sword of the stars, etc to see what was doing or absorbing most damage. quote:
ORIGINAL: Erik Rutins Yes, we'd like to eventually do something like that, but we won't have that in for the initial release and it's a relatively tricky one because of the nature of some battles in DW2. It's something on our wish list for future updates/expansions. The old game Star Trek Armada 2 tried to recognize distinct battles. And I think Age of Empires had something like that too? And both face comparable challenges. It did not work well, of course. Still, there might be some lesson in what to do/avoid. However, even the part where battles are usually sticking to one solar System helps a bit to seperate the battles.
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