Mina -> RE: Did anyone catch Victor's latest blog post? (1/28/2022 7:38:04 AM)
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I'm honestly fine with naval mechanics without warships, being able to have planets with higher percentages of water coverage and water-based logistics is much more interesting. Ships have a far greater carrying capacity than trains, and could make coastlines and rivers as strategically important ingame as they have been historically. Plus it means I can generate large planets but still limit the available land area for more secure borders, and less endturn processing. I think the important part is going to be how deploying ground units offensively across water is going to be handled. Deploying units directly into enemy port tiles is easy enough, but if there's a mechanic for just creating a sea bridge for moving units there needs to be some counterplay. I don't want to have to deploy Atlantic walls across all my coast tiles, we don't have access to coastal gun batteries...
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