Solaristics -> What are the rail repair rules? (1/27/2022 9:04:00 AM)
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The manual says 3 rail hexes per turn if they are in supply (I forget the supply threshold - perhaps 5). If you have more than 3 how are these chosen? The reason I ask is that advances in China can generate several scorched earth sabotaged rail hexes per turn and getting them fixed is the priority, rather than some backwater rail hexes on a disused rail branch. If repair is random, that means putting guards spaced two hexes apart along the whole occupied rail network - even if you don't need some branches - just to make sure you have the repair capacity for the front line. It would be nice to perhaps have engineers be able to make a rail repair, or direct one of the 3 repairs per turn to their hex, or have some other way of prioritising particular hexes for repair.
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