LeoMPanther -> RE: Advice on tech 3 start - early city conquest or not? (1/28/2022 2:28:07 PM)
|
It is bit tricky to say since some variables will make some advice pointless. Is the defending city on defensible terrain? How many forces are there insider the hex? Have you got any strategems on the attacking troops? Regardless some things could be universal. The enemy is likely dug in. Even the relatively weak militia artillery should be able to damage their trenches, this will damage city buildings as well but things can be rebuilt. Never attack in haste, going with the human wave approach you'll likely take severe losses regardless of the outcome of the battle. Be sure all your infantry is at high readiness even if it means waiting a turn or two, the enemy isn't going anywhere. You can't really starve out a minor, as all their goods originate from the city that all the troops are sitting on. Rather than surrounding the city completely leave one direction undefended, this might trick the AI in sending out its own forces in an attempt to surround you and re-establish a front, every unit that gets lured away means one less to defend the hex you are trying to take. Though mind that I don't know for sure if this will work. Waiting for light tanks is certainly viable, though buggies (maybe with some armour) could also be sufficient to push as they wouldn't be as vulnerable to infantry fire. Most of this is elementary though, as you've already said in your post. And from that I gather you're doing most things right. You could maybe pile on more recon to be sure of the enemy disposition, if possible design better infantry models so you'll be certain they are stronger. Having an Infiltration or All Out Attack-strategem might give your troops the advantage in the attack. That's about all I can think off. I'm not sure it's off much help. I'll leave the more advanced tactics to the seasoned commanders on the forum
|
|
|
|