hyperstork67 -> RE: automation etc (1/30/2022 11:28:43 AM)
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Thanks for the responses, folks! Very helpful. I was hoping to find a way to just concentrate on very detailed ship and sub management. Looking for game that has a great campaign against AI, as hotseat/email are out for me. Many games have a fine skirmish mode where I can make decent missions, but they do take a lot of time per sub. I have many programs that have at least some element of that, but all have flaws. 1) Silent Hunter series. Well of course I have played and loved this one! But too time consuming for simulating a fleet, I play one sub and suddenly it's 5 AM. Crash Dive 2 similar, a little faster-paced but still a lot of work for one sub at a time. 2) Victory at Sea: Pacific has a huge, great world map for moving on, but the enemy DDs always have full info on your subs and charge them wherever they are when a mission begins- a total no-go for me, much as I like the concepts of the game. Also it seemed like there was a "hit point" system in place when attacking larger ships with torpedoes. 3) Atlantic Fleet. Loved this one, love the turn-based play, but set in North Atlantic, campaign not really useful/too limited, and subs have way too easy of a time escaping. Good for surface skirmish missions though. 4) War on the Sea: Sequel to above. Campaign did not work well for me, though I haven't tried any updates in the last year for it. Neat to practically "fly" each plane myself, though very time-consuming. Subs seem a little better in this one. Time-sink too, I fear, for just one sub at a time. 5) Naval Battles Simulator. North Atlantic. Neat to set up detailed sub patrols, but time-sink again, have not tried it in about 10 months to see if any updates. Have tried Rule the Waves 2 as well, liked designing ships, but few battles happen a turn, and battles are a slog. 6) Ultimate Admiral Dreadnaughts. Campaign only has 1890 start so far. Visuals and damage model look good for ship combat, map/encounter system similar to RtWaves 2. 7) Strategic Command World at War. Pacific mod based on the WitP AE map so lots of detail, but no AI programmed for that, and combat is of course rudimentary/hit-pointy. I could play this, then use one of the other games above to design skirmish battles for each fight, but that's also a lot of time involved. I like the idea of having complete control of where my fleets go/patrol, not abstracted, so hex or open maps are great in the games that have them. But i understand this can be hard to make. Any others I missed? I know there is a board game that sims the entire US sub force, but very time consuming, and with 4 cats that would love to play with counters, a time-sink that could devolve into a disaster at any time if I played it. Suggestions welcome. Watching the play videos of WitP:AE I loved the encounters/damage models for navies, but getting through the other elements of this expansive sim might be too much for me.
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