John S -> OK - Thanks Guys - Logistics Questions (1/30/2022 7:54:19 PM)
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Having started the admittedly very frustrated "Enough is Enough" thread a couple of weeks ago, I read the very helpful responses and came back to the game again. Many thanks for the guidance and encouragement. Having tried another couple games, let me ask for some additional specific help. 1) Let me say that the tip that someone gave about eliminating all unnecessary roads was incredibly useful. If any new players are reading this, I would say that this is a great starting point, especially as you conquer a major country with all sorts of garbage routes. Watch the unneeded roads and get rid of them. 2) Can someone help me better understand "pull points"? I guess I understand trucks, the distances they can travel to full effect (Logistical Points and Action Points), the diminishing returns after a certain (often 4 hex) distance, and the idea of using a Supply Base as a cheap way to extend etc. I also understand the use of the Traffic Signs to block some or all of the Logistical Points going off on a necessary but relatively unused road. What I don't understand is what the function is and how best to use "pull points" In all honesty, I look at the "Custome Pull Points" in the lower left-hand corner of the "Traffic Signs" display and have no idea as to how or when I would ever use this. Any help and general guidance, much appreciated. As a practical matter, how much do you guys focus on this stuff? 3) One specific question from a game I recently played. I had a large capital city and conquered a relatively large city of a major power. My logistics - both sealed road and railroad, ran through a city that I created and that I couldn't seem to make grow (this I do understand, and I think I tried everything). The cities at either end thus had truck and train stations at Level 4 but the city in between could not get above Level 1. When you run into a problem like this, is it best to just pretty much bypass the low growth small city and try to get stuff to simply run between the large city? I ran into huge bottleneck problems which I could not seem to resolve. Is the low capability of the small city in the middle the logical culprit? Again, guys, thanks for the help and encouragement.
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