z1812 -> RE: Skirmish? (2/5/2022 3:09:39 AM)
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ORIGINAL: CapnDarwin z1812, It would work well if we did not have an objective/VP location-based scenario system. If it was to pick a map and force structures for both sides and hit play that would be something, but we need to have some objective focus for the battle. Writing code to basically have the AI set parameters would be a bear and then force selection is also not the easiest as players would still need to basically make scenario designer level decisions on forces for both sides. I'm hoping we will get to a point with the game where we can fully package full force setups so that could lead to a better Battle Generator in the future. Most of that stuff will be after release and much later in the year if we can get to it. Something that would be cool, but also not a day of coding type of job for sure. [8D] Hi Capn, Thanks for the reply. It is one thing to ask for features, and of course, easy to ask if you are not the one having to code them. It is encouraging to know it is on your radar.
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