Swant -> RE: Changing mission creates unnecessary way point (2/2/2022 7:07:29 AM)
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Yes I also think the automatic generated mission way point should be deleted when you unassign a unit, that is a better way of explain the issue. But there is also the issue where you don't unassign but just change the patrol area, and the difference it makes if you have a random patrol area versus a loop. It's true you can get around this by micromanage but It can be a real pain in larger scenarios. Hopefully it is possible to delete to the mission generated waypoints without deleting the player generated F3 waypoints. They do work a bit different after all, the first ones you can't move for example, and there is the invisible wayponints created when making a loop mission. But I see how this might be complex issue
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