Modding pilots and weapons (Full Version)

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traskott -> Modding pilots and weapons (2/1/2022 7:57:02 AM)

Hi boys!

I'm making some modding in one own scenario and two questions have come to my mind:

1.- Is it possible increase the amount of pilots of some minors ( Dutch/Chinese/Phil ) to British/Australian levels just modifing the number of replacements per month in the scen editor? Ie: Dutch pilots in 1942 per month: 600.

Would it create some trouble?

2.- How could be possible to represent some kind of rapid fire 5"? Some single turret with a huge rate of fire ( ie:autoloader).

Thank you!! [:)]




Evoken -> RE: Modding pilots and weapons (2/1/2022 9:38:12 AM)

Hello

1)Amount of pilot replacements and amount pilots at start can be changed at scenario tab - pilots section. You can change how many pilots each nation gets per year.

2)You could represent Autoloader 2 ways;
1-By changing effect and soft attack values ie; lets say new gun has 2x fire rate of American 5in/38 , you could double the effect and soft attack
2-By changing accuracy

But i am not sure how exactly DP gun accuracy values etc are calculated , i would recommend some testing




traskott -> RE: Modding pilots and weapons (2/1/2022 10:02:39 AM)

Thanks!

Will do some test about point two, and mod the amount of pilots without fear of get out of pilots :) .




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