Jorgen_CAB -> RE: Ground combat? (2/13/2022 10:01:27 AM)
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The thing that I don't like with how the units are balanced is that you have some units that are way more powerful when they attack and very weak when they defend. First of that is impossible... there is no way a unit can ever be better when attack than defending.... they can very well attack as part of their defence, as any good defender would do. It really does not work like this in real life as the game present defence/attack strength. There will always be a benefit to the defending side no matter what forces you select to use. Some forces will naturally be better at attacking, but that is very different. Any way... the current unit balance means you want your armoured and special forces units floating around in space. Wait for the opponent to land on the planets with their armoured forces and take out your militia.... then you land your forces and take them out having all the advantages. You avoid the planet being bombarded, you attack their units when they are the weakest and you are the strongest, they don't get benefit of militia helping them, you might even get help from the locals. I'm mostly concerned about AI being held back from building heaps of ground units for no good reasons given that ground units seem perfectly worthless to use rather than having your armoured units in space ready to simply counter strike, or just more space ships to stop them drooping the troops in the first place. If you invade an opponent I get that you need some form of occupation force, that is different. You need troops there to stop the planet from rebelling. Then there is a valid reason to build troops to defend the planet. But once the population is assimilated you don't need those troops there anymore. One single infantry unit is roughly the cost of half up to one frigate in terms of maintenance. Who in their right mind would use a static infantry unit that can do pretty much nothing versus something as versatile as a frigate. Unless you need troops on the ground to suppress the population then ground troops are pretty useless unless you want to invade someone. Thus the only really good troops are those with a good attack value, defence values are almost meaningless. I will probably try this as soon as I get my hands on the game and if this is true I will come back an complain a bit more about it if true... [;)] As I said before... for there being any reason to defend anything the cost in resources doing so must be at least six time of not more efficient than attacking, otherwise there is no real point defending anything on the ground in the first place at all. It also have to be way cheaper than moving spaceship around in space. I think that a game like Aurora 4X have a really good balance here as invading a world is a huge undertaking in resources versus the resources you need to defend them, both with ground troops and space to orbit weapons. Attacking a fully fortified world in that game is almost impossible (if you are close to equal in economic strength), you would have to blockade it for decades first so their units become out of date and they lack the resources to upgrade or something. Another thing, there also is the type of resources used, ground forces in general (in Aurora 4x) don't use the same basic resources as what you need to build your space fleets, so you can afford to build both. As long as you have the wealth to support it, ground troops are usually not that expensive in wealth cost in that game either.
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