Darkmater -> RE: A Poor Decision ? (2/1/2022 2:17:14 PM)
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In DWU rotating planets were in the neat category for me. Strategically, it played a very minor role in gameplay outside of maybe some bases aligning ever so often as planets crossed each other to drive a bit more effective defense. It's truly IMO not a key gameplay enhancement vs. the bugs, performance impact, pathing challenges, etc. it would create. Gameplay enhancement like diplomacy/internal politics, etc. should be prioritized above it. The base game has a great living economy, but I would love to see more cultural, internal / external dynamics simulated as well. There is a good deal put into the races from a metrics standpoint, would be great if race culture, beliefs, instincts was further simulated to the same level as the economy. (e.g. if playing a warrior race, they should experience non-war weariness that shows itself internally where they turn that warrior energy against themselves). Imagine Klingon houses turning their war energy towards each other for satisfying their war desires vs. united when fighting an external enemy.
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