Crossroads -> RE: Converting day terrain to night (2/2/2022 5:06:00 AM)
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ORIGINAL: Hub6Actual Take your new creations and try running them through something that ramps up the blue saturation level. I use a free program called Irfanview that you can do a lot of things with. In this case, I would try doing the blue saturation change, and after I found something that worked, I would do a batch file conversion (Irfanview also does that), and convert all the files to have the same sat level. I would then batch rename everything (Irfanview again) with the file names appended with Night. The sticker is taking care not to alter the backer colour that the images reside on too much, or you will get ugly "halos" showing up around those images. Yes, I have a GIMP script that does this as a batch, PSP has a batch mode as well, where you can first record the action, then repeat it at selected files. As for the background colour, it does not matter which hue the background colour is, as long as it is unique, and does not appear anywhere else. Or there will be "holes" on one's images. Background colour is the colour found at top left corner of each image, at 0,0 position. When resizing, soft edges are a problem, as those scaling algorithms with soft edges combine the image edge with background colour. Those appear as ugly artefacts in-game. Use a non-soft edge scaling algorithm with your editor, with GIMP it is No interpolation, with PSP it is Pixel resize. If scaling is done with soft edges, use a background colour that while unique is close to map tile colors, e.g. a forest green, or mud brown, or matt grey, so the soft edges won't stand out (that much). Good luck everyone with your efforts!
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