Teemu1986 -> RE: How is Finland? (2/2/2022 10:30:24 AM)
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ORIGINAL: loki100 these two are related, the reason Finland is in a TB was fundamentally development time for a front that stalled in late 1941 and only really became active again in mid-44. To get the AI to cope with the long low intensity front was a real challenge, so essentially the game came out in 2021 with the current compromise or probably somewhere near 2030. As it is, Finland will be addressed, there is work at the moment on teaching the AI to deal with low intensity fronts that is relevant In turn there is a good reason not to have too many conditional/branching events. They are a nice idea in theory but very problematic - and I say that as someone with a lot of experience of designing and coding them for the old AGEOD games The Finnish front stalling is one of many historical possibilities. By no means assured. How many games have the exact same historical situation on the Leningrad front? Strategic options would be good. For the Soviet player, the option to fight for Olonets and Petrozavodsk to supply Leningrad through that railway/port connection. For the Axis player, the option to cut the Murmansk railroad in Belomorsk. Conditional/branching events have been in wargames forever. Take a hex -> deploy counters on the map. In my opinion, some what-if events are needed to keep the late game interesting. There's imbalance with Soviets having "win-more mechanics", withdrawal of Axis minors for example. Whereas Germany lacks equivalent mechanics (cutting of Lend-Lease etc.).
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