New 1.02.19 Public Beta Now Available! (Full Version)

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Erik Rutins -> New 1.02.19 Public Beta Now Available! (2/2/2022 4:59:30 PM)

Greetings Everyone!

There's a new public beta update installer (v1.02.15) available from the store/My Page download areas.

If you prefer to use Steam, then you will need to opt into the changes by selecting the beta branch from the games Properties menu, listed as "beta - Open Beta". You can opt out at any time.

Changes:

v01.02.19 – 31st January 2022

Bug Fixes and AI Improvements
• Defensive ground support often totally misses the target. Fixed.
• Fixed several corner cases where isolation was being applied to hexes where it shouldn’t due to ports having a connection with in supply ports (in the southern Caucasus and the Baltic Islands).
• Pressing F12 during a ground combat will freeze the game. Fixed.
• Made adjustments to the drop down engine code in an attempt to reduce the chance of rare/random game crashes caused by use of drop downs.
• Game crashes when viewing air units in the TBs. Fixed.
• Intercepts of air transport missions deep behind enemy lines are happening again. Fixed.
• AI Air Assist - Puts Ostsee aircraft into JG77 when FKIV is set to naval ops. Fixed.
• AI – German AI withdraws from Leningrad area prematurely and also doesn’t defend its flanks near Leningrad in C41. Fixed.
• AI – Minor improvements to AI in small scenarios.

Data and Scenario Changes
• OB file – Minor additions and changes primarily for future expansion scenarios.
• Leader file – Changes to Soviet Allied leaders.
• Photos – New photos for Soviet Allied leaders.
• Campaign 1941 and C41 Early End :
o I./1st Hun. Ftr Grp - remove disband
o fixed name of LXXXXIX Corps
o fixed setup of Wismar/Elbing airbases
o fixed setup of LW Kdo East/Luftflotte 6

v01.02.15 – 15th January 2022

Bug Fixes and AI Improvements
• Areas that should be in supply via ports are showing as isolated (Baltic Islands, cut off ports like Odessa – new bug created in 1.02.14). Fixed.
• Leaders in HQs forcibly displaced were not being killed as often as they should (15% non-isolated/50% isolated). Fixed.
• AI - Axis AI freezes at 33% of movement phase. Fixed.
• AI – Improved Axis Attacking AI so it should not leave large gaps in its lines at the end of its turn.


v01.02.14 – 10th January 2022

New Features and Rule Changes
• Several additional changes to flak. Flak during the air execution phase had inadvertently been increased in a recent update. This change was removed. The chance for flak hits was also reduced across the board in all phases.
• Increased the chance of intercept of air transport missions. You should now see air transport missions close to the front line and especially over enemy territory being intercepted. Given this change, along with the air transport fix noted below once again allowing escorts, be careful with flying unescorted transports near the front line. Intercepts well be limited far into enemy territory.
• Theater boxes (including the reserve) are now limited during the logistics phase in that they will never use more than 2/3 of the trained pilots that begin the replacement phase in the pool. 1/3 of the trained pilots are reserved for air units on the map, which receive their replacements after the theater boxes.
• Added details about non-afv fire in the combat report at high combat message levels (6 and 7).

Bug Fixes and AI Improvements
• Note regarding the Losses screen: The ‘Current Turn’ column losses by reason (A2A/flak/ground/operational) are often incorrect. Several reasons for this were fixed in this update, but there are still cases where these losses will be incorrect, too high or too low. The Total column losses are correct, as are the losses by aircraft type, and the losses on the left side of the screen losses by aircraft model. We will continue to try to improve the losses by reason (and the total that appears in the Current Turn column), but for now, you have to use the losses by aircraft type to get an accurate view of current turn losses.
• Destroyed units that rebuild are arriving in the reserve set to 100 Max TOE. They should arrive set to 0. Fixed. Note, players will have to consciously increase the unit’s Max TOE for it to receive replacements.
• Not able to assign escorts to air transport missions. Fixed.
• Access to Inland Port is not preventing area from being isolated. Fixed.
• Axis Allied nationalities are not importing captured equipment. Fixed.
• Interdiction caused by Ground Attack/Interdiction is much higher than by Ground Attack/Unit missions that switch to interdiction. Fixed.
• Entrained static units come out of static mode automatically at no AP charge. Fixed.
• When air groups is sent to TB/Reserve aircraft loss is not recorded when damaged plane is destroyed. Fixed.
• Game crashes during AI Air Assist in the air planning phase. Fixed.


Happy Gaming!




Flor1976 -> RE: New 1.02.19 Public Beta Now Available! (2/7/2022 8:13:04 AM)

Will the changes apply for existing game?




Stamb -> RE: New 1.02.19 Public Beta Now Available! (2/7/2022 8:29:04 AM)

yes




Denniss -> RE: New 1.02.19 Public Beta Now Available! (2/7/2022 11:52:49 AM)

Data changes - no
anything the game engine does - yes




Flor1976 -> RE: New 1.02.19 Public Beta Now Available! (2/7/2022 12:20:17 PM)

Thx that is what I wanted to know




PeteJC -> RE: New 1.02.19 Public Beta Now Available! (2/16/2022 2:05:44 PM)

I have my GC set up saved in version .13. I have updated to the .19 Beta. I am starting a new campaign. Can I use my saved .13 set up or do I have to redo my set up from scratch in .19?

Also, any general timeframe in regard to when .19 becomes official. Thanks!




Stamb -> RE: New 1.02.19 Public Beta Now Available! (2/16/2022 2:22:11 PM)

Updates are always, as far as I remember playing this game for multiple months, compatible with a saves from previous patches. Otherwise it would destroy so many saves and pvp matches.




PeteJC -> RE: New 1.02.19 Public Beta Now Available! (2/16/2022 3:37:44 PM)

It was quite a while ago, but I think I remember one time where the latest patch was not compatible with a much older patch that I had my set up saved. I think there is a limit with how far back they can go but it is pretty far. I may be mistaken.




FriedrichII -> RE: New 1.02.19 Public Beta Now Available! (2/16/2022 3:46:17 PM)

Maybe it could be a good idea to have two game installs in different directories so that with one the old campaign can be continued if an update breaks the old save games.




Stamb -> RE: New 1.02.19 Public Beta Now Available! (2/16/2022 3:49:35 PM)


quote:

ORIGINAL: PeteJC

It was quite a while ago, but I think I remember one time where the latest patch was not compatible with a much older patch that I had my set up saved. I think there is a limit with how far back they can go but it is pretty far. I may be mistaken.

I think it was something to do with a saves that were created in newer patch. They could not be used with some older patches.




Denniss -> RE: New 1.02.19 Public Beta Now Available! (2/16/2022 7:29:08 PM)

Save made with newer patches may not load under old game versions but you should always be able to load old saves with new game versions.




PeteJC -> RE: New 1.02.19 Public Beta Now Available! (2/17/2022 1:26:29 PM)

Ahh OK, so I have things reversed. Not the first time in my life I have done that




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