Friendly Fire (Full Version)

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alwaysdime -> Friendly Fire (2/4/2022 11:07:04 PM)

I had an instance where NVA fired into a hex that had a gunship and another NVA unit. Instead of targetting my copter they attack the other NVA unit. I was the US so this was the AI that did this.

[image]local://upfiles/31738/76729192D3C54FE98BDE1C807168FFB7.jpg[/image]




alwaysdime -> RE: Friendly Fire (2/4/2022 11:17:15 PM)

Next attack the NVA took damage.

[image]local://upfiles/31738/FBF86177C996433DB80F15AB261EBACB.jpg[/image]




berto -> RE: Friendly Fire (2/5/2022 12:26:24 AM)


I will see what might be done about that.




berto -> RE: Friendly Fire (2/5/2022 4:09:43 PM)


In the code, I see where friendly fire opfire should be prevented. OTOH, friendly fire surely happens in Real Life.

For fear of Fix One Thing, Break Another (aka the Law of Unintended Consequences), I will leave this alone for now. Chalk it up to the (mis)Fortunes of War.




alwaysdime -> RE: Friendly Fire (2/5/2022 9:08:59 PM)

This was not op fire. This was during the NVA turn. Either way I think it needs to be fixed. It can be exploited in SP and if Op Fire behaves the same then its a MP exploit as well.




berto -> RE: Friendly Fire (2/5/2022 11:26:44 PM)


So we blame the SAI, I guess.

To be revisited.




berto -> RE: Friendly Fire (2/6/2022 11:54:06 PM)


This issue has now been fixed, I believe. Available in the forthcoming v1.10 (and thereafter).




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