Solaristics -> Request: QoL for anti-partisan warfare (2/5/2022 10:11:57 AM)
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The anti-partisan warfare aspect of the game is by far its least enjoyable aspect for me, but I think a small QoL improvement may help a bit. Would it be possible to have a key that lights up rail hexes that are susceptible to saboteurs? I find I spend a lot of time in China as the Japanese shuffling around infantry divisions to make sure there are no breaks in my coverage, but I find that I regularly miss a hex or two. The whole process could be sped up by me being able to quickly see where the gaps are. Also, although it is probably too late for WPP2, please consider a way of abstracting partisan warfare, as while I appreciate its importance to WW2 (I've in fact read whole books on the subject!), it is rarely a fun mechanic in games. Edit: I'm referring to the 1942 scenario here.
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