bayonetbrant -> RE: Can someone explain Discord? (2/5/2022 7:46:03 PM)
|
the primary differentiator for Discord is that it's real-time. There's A/V channels alongside the text channels that you can stream/share to the rest of the server audience, with almost no overhead at all. If you're using it for long-term recall of the text-based content, then you're using it toward a purpose it's not intended If you're using it to organize and share content in near-real-time, like organizing a live session of a game, or playing a TTRPG in real time, where people can all talk together while the GM shares text / picture content, then Discord works really well There are a bunch of us that use them as the "home base" for digital conventions, where Discord acts as the "hotel lobby" for the participants, and then branch off into their game rooms with dedicated AV/chat channels for the GMs to run their games. The Kriegsspiel guys love Discord b/c they can control the flow of info on an individual player info, and they can share info across multiple participants with some pretty low-overhead role creations & designation. Assign people to "roles" based on the team they're playing on, and where they are on the battlefield, and you can send messages just to red or blue, just to the uphill or downhill parts of the battlefield, or to individual people, all of which helps keep the fog of war consistent for all players
|
|
|
|