loki100 -> RE: Challenging AI settings for new campaign? (2/7/2022 6:54:42 AM)
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the problem is its so dependent. how well do you know the game systems, would you use the AI Assist for Air etc? assuming you understand the basics and want to do a degree of manual control for air, I'd say: a) if the AI is the defender give it 110, that improves it a lot but its not too much, certainly vs the Soviet AI in 1941 don't go much over this b) if the AI is to be the main attacker, give it 120. Now the problem is this invokes what some call the 'tactical nukes', see the AI discussions in the player's notes for this. Basically it generates extra disruptions if it wins and this roughly compensates for it not forming as many pockets as a player would good thing is you can shuffle between these as suits, so try say 120 for the Soviet AI in Stal-Berlin, if you find that is too much drop it to something in the 110-119 range
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