Spidey -> RE: Research multitasking (2/14/2022 5:17:05 AM)
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ORIGINAL: StormingKiwi quote:
ORIGINAL: Erik Rutins In DW2, you're completely welcome to research 1 project or more projects concurrently. It's up to you as the player what you'd like to do. What I'm pointing out is that this is an optional mechanic which allows you to have concurrent projects or not. I'm not debating whether, in a vacuum, focusing on a single tech and getting it sooner is "optimal" or not. I'm not arguing otherwise. I'm saying that as a practical matter, either is a reasonable choice in the game and there are times you may want to research more than one tech at a time because of other factors. If some would prefer to be required to research concurrent techs, the option to never focus on just one is there for you. If you prefer to focus on just one, go for it, nothing will stop you. I don't understand the negativity when in effect DW2 adds the choice without taking anything away. Regards, - Erik I am not perceiving the same negativity you are. It's valid feedback. I see you have misread the discussion. The point being made is that it is not a reasonable choice. It is a choice, yes, but it is not one the player should be choosing, because of opportunity cost. The player who focuses their tech gets their tech sooner. As a practical matter, it's an unreasonable choice to be presented with. It's a strategy game, and choices matter. It is impressive that you reckon you can predict every possible scenario in a game you have not played, to the point where you can say with complete certainty that there can never be a situation where researching multiple things at the same time could be preferable. As I understand it, crash research cannot be stopped. Once you crash, it's locked in until completion. So if you crash something slow and then realise that dang it, you need a quick point defense tech then what exactly can you do? I would assume that if you pick a second tech then the research points are split between them. That will slow down your big tech some, but if the point defense tech is cheap then it will get done fast regardless. It's a niche scenario but maybe not that niche after all. It could happen. And if it does then there is an option to deal with the problem. Now, if players use that option when they should not then obviously they're not helping themselves, but isn't the whole point of a game with this much complexity to figure out when to do what and just as importantly when not to do it?
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