Voker57 -> Map generation woes (2/7/2022 9:09:50 PM)
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Here's a list of issues faced by PBEM players with map generation. 1. Spacing. Spread Out seems to does not work at all, at least reliably. Often empires border, or nearly border each other. Distances are also uneven between 4 players. 2. Starting resources. On Tech 4 it is somewhat less a problem, since everybody starts with guaranteed deposits, but on tech 3 it seems to be not the case. It is also a wild RNG ride to uncover later deposits. Starting deposits also can have too big mining difficulty spread. There also appears to be a bug that metal deposit can be overwritten by water and cripple the player, but I can't reproduce it. 3. Population. Minors are the most important resource in multiplayer, and they are not spread evenly. An option to distribute them, or at least the total population with free folk included, would be great. If you start with multiple zones, zones might have 15 or 80k population, which does not help. So ultimately, to get an even ground, what players have to do is to generate ~50 maps and choose one that seems fair. Would be great to have something done about this in the game engine.
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