Time is of the essence (Full Version)

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Baskaatje -> Time is of the essence (2/11/2022 3:38:23 PM)

I posted this on the FPC: RS discussion page of Steam, but as FPC isn't to be updated, it might be a suggestion for Southern Storm.

In a campaign it would be nice to have the option to fight a campaign game with limited planning time.
What I mean to say is, that after hitting the "start" button, there is only limited time to analyse the map and VP's, have a look at the enemy force indication and plan your first set of orders for your own forces. A timer starts to run down. After say 30 minutes, the game will start, you being ready or not (you could start earlier of course).
This would simulate the pressure of time and give you an extra dimension of battle planning as real commanders would experience it. Between turns, your command phase is again limited in time (10' maybe). Of course, this is optional and you could play the game with time pressure, planning as long as you want.
Before hitting the "start" button, you can study the map as long as you want, but without units on it, deployment zones and VP locations. You would have an idea of the lay of the land, but nothing more.

I think this would fit nicely with the OODA loop of command and control which makes this series so unique.




CapnDarwin -> RE: Time is of the essence (2/11/2022 10:35:07 PM)

Thanks for posting over here. Seems like an interesting idea. [8D]




Raptor341 -> RE: Time is of the essence (2/17/2022 11:16:38 PM)

I like this idea. Wargames need more human elements included.




CapnDarwin -> RE: Time is of the essence (2/21/2022 1:11:03 PM)

Part of my post from steam: You can do what you want manually with a timer app or stopwatch. We do a 5-minute timer for each command cycle for the Staff Exercises we do at Origins every year to add that time pressure and planning aspect. It's an idea the team can look at post-release for a future feature.




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