sardpl -> RE: CSVN 1.10 - Forest of Assassins - Battle of Rung Sat (2/17/2022 6:11:21 PM)
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I am still confused about how movement cost is computed. I was assuming that the cost is * cost of entered hex + cost of hex side crossed, with a cap to 65, as per manual pag. 61 In the attached screenshot, the platoon moves from (32, 52) to (32, 53) entering a Flooded Paddy and crossing a ford. The cost should be 65 + 50 = 115 capped to 65. Instead the AP reduction is only 37 as if the platoon is moving on a path. Similarly moving the HQ from (32, 49) to (32, 48) costs 35 AP instead of 65 + 35 -> 65AP. In both cases the hex sides seem to have been ignored. S
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