Changing HQ (Full Version)

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havoc1371 -> Changing HQ (2/19/2022 2:10:54 PM)

Why does a unit lose half its readiness for changing its HQ? I understand the disruption to its supply chain, but that seems a bit harsh, especially if the unit didn't move, and its new HQ is only a couple of hexes away.




ernieschwitz -> RE: Changing HQ (2/19/2022 3:29:55 PM)

The official explanation is it causes a disruption to its chain of command.

There is probably a game technical reason too. I am just not sure what it is. I could imagine someone however switching units to HQs with better Staff numbers to ensure a better combat result, if there wasn't a hit to readiness.

It doesn't have to be that way though. There are scenarios and mods out there where the penalty is less, or completely gone.




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