Air Supply Depots (Full Version)

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Jeff_Ahl -> Air Supply Depots (2/19/2022 5:59:24 PM)

Like rocketman71 said in another thread, there should be an option to turn depots into a Air Supply Depot. Where freight are stacked and not distributed by any thing else but air supply missions. So you can use the air supply system as Axis more effecient. To clumsy as its stand now.




KenchiSulla -> RE: Air Supply Depots (2/19/2022 7:10:51 PM)

What do you mean exactly?




DarkHorse2 -> RE: Air Supply Depots (2/19/2022 7:12:27 PM)

something like this has been requested before.

IIRC, there were some less enlightened responses that replied - "nah, we don't need that". As a result, it never gained the public support it required in order for Matrix to take seriously.

A feature like this appeals to players who make effort to gain some level of control over freight distribution. I fall in that category.

Additionally, the current freight distribution system is wildly of benefit to the side who sits in closest proximity to their NSS. (who needs to stockpile freight when they have 2.5 million freight pooled five hexes away? as far as they are concerned, the current AI freight distribution model works fine) In that instance, being able to have a feature that could locally address some of the current shortcoming is unneeded and not in their interests.

But I suspect many do not want as it may change the status quo and they are benefiting from the current inequities - or - they do fully understand the need for it.




DarkHorse2 -> RE: Air Supply Depots (2/19/2022 7:25:06 PM)

quote:

What do you mean exactly?


Basically, it would be a setting that would prevent any AI-directed distribution of freight from a supply depot, with the intent of a player explicitly seeking to accumulate excess freight at a specific location on the map.

As it is now, even level 4 depots auto-distribute freight to units, as the AI sees fit. So it becomes problematic to set aside freight for strategic purposes or further use for extensive air-transport missions. (The AI does not know a player's intentions for the upcoming turn or that you took great care to redeploy significant air-transport resources with the desire to conduct supply operations from the airbase/depot.)

It would be a way of explicitly creating freight stockpiles at specific map locations for a variety of purposes.

It would also allow a player to locally set aside freight for subsequently planned Air Missions in which the AI failed to make allowances for or left way too few freight available to meaningfully sustain, such as GS missions, naval interdiction, etc.





RedJohn -> RE: Air Supply Depots (2/19/2022 7:30:00 PM)

This would be nice. Right now a "solution" however is Carlkay's patented "level 4 depots everywhere" strategy, which can somewhat help.




Stamb -> RE: Air Supply Depots (2/19/2022 7:33:36 PM)

This is my suggestion:
https://www.matrixgames.com/forums/tm.asp?m=5146448




DarkHorse2 -> RE: Air Supply Depots (2/19/2022 7:38:37 PM)

quote:

ORIGINAL: RedJohn

This would be nice. Right now a "solution" however is Carlkay's patented "level 4 depots everywhere" strategy, which can somewhat help.


Not really, at least for the Germans.

What happens when you do Level 4 everywhere?

Freight is distributed at equal priority to all depots (however, local need from previous turn may also influence). And from there, the AI releases it to local units at its whim.

A player has no control on how any of that happens. You may get lucky and have some freight excesses at some depots. But the AI tends to smooth that out over time, with no significant accumulation anywhere.

No strategic stockpile of freight or ability to prepare for large-scale air transport relief missions - which, historically did occur.

For the Soviets, they have Moscow at their disposal for this purpose as a NSS for much of the GC. So they may not immediately need.

But being able to pre-position freight stockpiles in anticipation of offensive operations did historically take place as well. And eventually, being able to do this would benefit the Soviets in their liberation of the Soviet Union and subsequent drive on Berlin.

(yeah, I am aware of the silly SUPER DEPOT capability. Which, IMO, is some kind of after-thought hack that only minimally addresses the problem.)





carlkay58 -> RE: Air Supply Depots (2/19/2022 7:57:45 PM)

The Axis leaves priority 4 until the depots fill up or when you need the freight further forward. Then you lower the depot priority and let all of the built-up freight flow forward from closer. This will keep your supply line flowing into mid-Jan 42.

Then when the spring frost comes, you bump up depot priority back up to 4 for about four or five depots back. They will then begin to stock up freight again which you release after you start your 42 offensive.

The Soviets have easy logistics UNTIL they start to counterattack and advance into areas where the rail network has to be repaired. Then they find themselves in the same situation as the Axis in 41 & 42. Except the Soviets get it worse depending on the size of their armies and vehicle pool. The greater the size of their armies the lower their vehicle pool and together they combine to make their logistics even worse than the Axis. Unless, of course, they are just creeping forward and their rail net can keep up with the advance. But the new depots have to repair the railyards and build back up their storage before it gets easy again.




DarkHorse2 -> RE: Air Supply Depots (2/19/2022 8:08:58 PM)


quote:

ORIGINAL: carlkay58

The Axis leaves priority 4 until the depots fill up or when you need the freight further forward.



No sir, you are either mistaken or misunderstand.

A priority 4 depot does NOT prevent the distribution of freight to the units or AC themselves.

Due to the vast number of units in the vicinity of AGC, having a priority 4 depot does not prevent it from being drained with minimal accumulation possible. (especially in comparison to AGN / AGS with their sudden cargo-ship freight influxes occurring - which tends to obscure the underlying issue.)




Stamb -> RE: Air Supply Depots (2/19/2022 8:13:13 PM)

It does not prevent freight distribution. But if you get past Minsk and capture Smolensk for example, then Minsk will not send any supplies to a front units.
Maybe you are using supply priority 4 for a troops.
But I am using supply priority 2 for the infantry and panzers. And it works as carlkay58 described.




Jeff_Ahl -> RE: Air Supply Depots (2/19/2022 10:11:23 PM)

Well, now some people are talking about topics related, but not on the specific topic. Even though they are interesting and important aspects as well.

As darkhorse2 says, historical fact is that german mechanized spearheads where supplied way ahead of the main depots because of air supply.

If one could have an option to stack in the front depots by prohibit distribution but by air supply, one could get the panzers to act more accurate. Which would keep up the pressure in critical moments.

As it is now air supply missions is not that precise operational key tool as it should be. To much "patch and fix"-solutions (do not know the english term) to make it some what useful.

This is supposed to be a simulation, well, why not give us the tools that where avaliable at the time.

So much in this game is well thought through and genuin, the supply system need some love though.




Stamb -> RE: Air Supply Depots (2/19/2022 10:25:08 PM)

The thing is that you want to drop air supplies to an air bases. Otherwise there are some penalties, 2x less freight is delivered (might be wrong, writing from a memory).
And air bases are typically near cities. Not where your spearheads are. So dropping supplies somewhere without an airfields will not help in terms on unit supply as much as you would except.




Jeff_Ahl -> RE: Air Supply Depots (2/20/2022 6:55:34 AM)


quote:

ORIGINAL: Stamb

The thing is that you want to drop air supplies to an air bases. Otherwise there are some penalties, 2x less freight is delivered (might be wrong, writing from a memory).
And air bases are typically near cities. Not where your spearheads are. So dropping supplies somewhere without an airfields will not help in terms on unit supply as much as you would except.


They can of course be near cities, even though avoiding fights in city/swamp/rough are routine. I add a screenshot, showing perfectly clear that alot of airfields are well outside cities.

[image]local://upfiles/60733/038C9A619259448CA33A49F2D58F9967.gif[/image]




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