Keenan -> 1913 - The Great Game - Feedback (2/21/2022 3:21:34 PM)
|
Hi, not sure if it is expected but in case the author (Hubert mentioned Rainer Klahold but I could not find a user to pm him directly) of "1913 - The Great Game" appreciates some feedback, I can share some initial findings (after playtesting the two first years): 1. One event causes the Ottomans to get back to 0% mobilization after Russia attacks Persia (an Ottoman minor), I suppose it was intended the other way around (otherwise the Ottomans would be scared off in full by an Russian aggression in the area which would be a bit weird): quote:
#NAME= Ossm.R. mobilized after russian attack on Persia ;100 activation increase towards Entente #MOBILIZATION= [100,100] [2] --> #NAME= Ossm.R. mobilized after russian attack on Persia ;100 activation increase towards CP #MOBILIZATION= [100,100] [1] 2. Seems Latvia and Estonia have been switched out geographically. 3. The capital for Finland is technically a Major Capital not a regular (Minor) one. 4. Just cosmetics: In South America there are a few orphaned hexes (5) which belong to Australia and Brunei. 5. Just cosmetics: Eastern German Africa seems to use Czech graphics (HQ flag [not really relevant], active symbol). 6. An oddity on coastal forts: They seem to possess one AP (even though I could not move any existing one operationally) and in my game Russia started to build them a) on the Persian border and b) moved them into Persia via road as kind of very slow artillery. 7. Open point: The convoy option from Japan to Germany was deactivated for me as soon as South Africa joined the Entente (technically the convoy route moves through the (initial neutral) Capetown port which seems to cause this blocking effect). Could be both by design or just a glitch. 8. Resources in Russia have been reduced in max strength (towns to 6 for example - possibly to make things harder for invaders while allowing full supply for the Russians themselves), however settlements (supposed to be the smallest ones) retain a max value of 8. Is this by design? So the first one can be annoying for players but the rest seems minor stuff to me. And again thanks a lot for both putting the work in and sharing with the community. The scenario looks great!
|
|
|
|