[1.10.05] Crash on end of turn (Full Version)

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Voker57 -> [1.10.05] Crash on end of turn (2/21/2022 7:06:27 PM)

Unhandled Exception:
System.IndexOutOfRangeException: Index was outside the bounds of the array.
  at WindowsApplication1.EventRelatedClass.TradeStartTurn () [0x00da2] in <fb480a5cf3454df1b43b9efc0a6b14a4>:0 
  at WindowsApplication1.EventRelatedClass.ExecMakeStartTurn (System.Int32 dat1, System.Int32 dat2, System.Int32 dat3, System.Int32 dat4, System.String datastring) [0x01f7f] in <fb480a5cf3454df1b43b9efc0a6b14a4>:0 
  at WindowsApplication1.EventRelatedClass.DoExec (System.Int32 enr, System.Int32 t1, System.String val1, System.String val2, System.String val3, System.String val4, System.String datastring) [0x035da] in <fb480a5cf3454df1b43b9efc0a6b14a4>:0 
  at WindowsApplication1.EventRelatedClass.ExecuteExec (System.Int32 enr, System.Int32 linenr) [0x0023d] in <fb480a5cf3454df1b43b9efc0a6b14a4>:0 
  at WindowsApplication1.EventRelatedClass.DoCheckSpecificEvent (System.Int32 enr, System.Int32 tv0, System.Int32 tv1, System.Int32 tv2, System.Int32 tv3, System.Int32 tv9, System.Int32 tv7, System.Int32 tv8, System.Int32 tv10, System.Boolean skipSettingTempVars) [0x00892] in <fb480a5cf3454df1b43b9efc0a6b14a4>:0 
  at WindowsApplication1.EventRelatedClass.DoCheckEvents (System.Int32 checkMode) [0x0016a] in <fb480a5cf3454df1b43b9efc0a6b14a4>:0 
  at WindowsApplication1.GameLoopClass2.handleTimer () [0x00f54] in <fb480a5cf3454df1b43b9efc0a6b14a4>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00014] in <bee01833bcad4475a5c84b3c3d7e0cd6>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00071] in <bee01833bcad4475a5c84b3c3d7e0cd6>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <bee01833bcad4475a5c84b3c3d7e0cd6>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x0002b] in <bee01833bcad4475a5c84b3c3d7e0cd6>:0 
  at System.Threading.ThreadHelper.ThreadStart () [0x00008] in <bee01833bcad4475a5c84b3c3d7e0cd6>:0 
[ERROR] FATAL UNHANDLED EXCEPTION: System.IndexOutOfRangeException: Index was outside the bounds of the array.
  at WindowsApplication1.EventRelatedClass.TradeStartTurn () [0x00da2] in <fb480a5cf3454df1b43b9efc0a6b14a4>:0 
  at WindowsApplication1.EventRelatedClass.ExecMakeStartTurn (System.Int32 dat1, System.Int32 dat2, System.Int32 dat3, System.Int32 dat4, System.String datastring) [0x01f7f] in <fb480a5cf3454df1b43b9efc0a6b14a4>:0 
  at WindowsApplication1.EventRelatedClass.DoExec (System.Int32 enr, System.Int32 t1, System.String val1, System.String val2, System.String val3, System.String val4, System.String datastring) [0x035da] in <fb480a5cf3454df1b43b9efc0a6b14a4>:0 
  at WindowsApplication1.EventRelatedClass.ExecuteExec (System.Int32 enr, System.Int32 linenr) [0x0023d] in <fb480a5cf3454df1b43b9efc0a6b14a4>:0 
  at WindowsApplication1.EventRelatedClass.DoCheckSpecificEvent (System.Int32 enr, System.Int32 tv0, System.Int32 tv1, System.Int32 tv2, System.Int32 tv3, System.Int32 tv9, System.Int32 tv7, System.Int32 tv8, System.Int32 tv10, System.Boolean skipSettingTempVars) [0x00892] in <fb480a5cf3454df1b43b9efc0a6b14a4>:0 
  at WindowsApplication1.EventRelatedClass.DoCheckEvents (System.Int32 checkMode) [0x0016a] in <fb480a5cf3454df1b43b9efc0a6b14a4>:0 
  at WindowsApplication1.GameLoopClass2.handleTimer () [0x00f54] in <fb480a5cf3454df1b43b9efc0a6b14a4>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00014] in <bee01833bcad4475a5c84b3c3d7e0cd6>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00071] in <bee01833bcad4475a5c84b3c3d7e0cd6>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <bee01833bcad4475a5c84b3c3d7e0cd6>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x0002b] in <bee01833bcad4475a5c84b3c3d7e0cd6>:0 


Save: https://tinystash.undef.im/dl/3PryZ66XGXU9PSfzYMsPciZZMChffpyAqBFvmru5gXDFXtwNCkxa9jMqNcnQ1tNkFaZQdNXXJxozB6TXFGjWfWFw.se1

Problem does not reproduce if end turn is clicked immediately, but something else triggers it.




Vic -> RE: [1.10.05] Crash on end of turn (2/22/2022 10:50:54 AM)

Big thanks for reporting. I could reproduce this and it will be fixed for the upcoming new open beta!




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