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Capitaine -> (9/19/2003 9:11:05 PM)

Don't know if I've made this point before, but I would not rush into wholesale FOW with this game for a couple of good reasons.

First, the original game did not have it, and we don't want to mess around with play balance in a game that is more a game than a military simulation.

Second, the turns in the game are monthly and the areas fairly large. Reconnaisance is not modeled specifically in this game, so it must be deemed present in the abstract. Plus, back in the day, it was difficult to hide armies so completely. A large army probably would be noted as present in certain locations via spy/informer networks who would relay such info back. Of course, that would be less than 100% perfect.

Finally, most of the real FOW that would be of interest would be fog within an area occupied by two opposing armies. But again, this is all abstracted so it doesn't really work.

Rule 2.4.2 provides the kind of limited FOW (only owner can examine corps designation/strength prior to combat or other event requiring it to be revealed) that is appropriate on this scale, IMO. If you have read a lot about this era, the general presence of enemy forces has not been too secret. But certain maneuvers w/in the space of a game area would be more finessed. However, that is -- as I've said -- a little beyond the scale of this game, IMO.




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